Posted: Thu Apr 09, 2009 7:49 pm
And my character personally wouldn't like getting smacked in the face every single time he spars, he might go biting hands off.
Then how would the people who can't spar win?Lint wrote:They should make the saberthrowing like Moviebattles, where it goes vertically and never hurts people very much. That way, it won't be overused and it is easily blocked. Makes it barely used, and therefore feasible as a seperate force power.
You've never played JASP have you? JASP all of the NPCs kick. Plus the slap in my opinion is too fast. Maybe make the kick do the same effect as the slap (With knockdown and everything), but knock them back a bit farther, which would balance with the slowness.Kenta wrote:I say instead of a kick, make it a backhand like in MB2...or a kick will do, the only times i've seen a kick done with a single lightsaber is when that lightsaber is set to use the staff style.
Unless things have radically changed people still melee spar. And unless im hallucinating people still spar regulary with sabers. I don't see the big difference in a kick to the gut opposed to a good smack over the wrists with a training saber. Jedi train to be better prepared for a real situation. In said situations a Jedi would aim to be as swift and merciful as possible. Again.. Disabeling someone with a kick rather than chopping their hand of seems the better option, no ? Besides, implementing kick or a bunch (anything with a knockdown) wouldn't be that great. A kick atleast can easily miss and it leaves you open for attack. I think it will add a nice element to combat while it adds to Roleplay realism. And if it's too powerful it can be balanced out with making the recovery time after kicking longer, etc.Let me remind you that 90 precent of roleplay happens at the Temple where it is only Jedi, kicking someone and slapping them to the point of knockdown I think personally would be very disrespectful. Flip kicks alone are considered a last resort in a spar.
This is a very good point, and was my thought upon reading much of this. I don't think there's anything wrong at all with implementing melee moves with single (or dual) saber combat. It's evident throughout the movies, the example that came to my mind being the duel between Obi-Wan and Anakin in Episode 3, and I'm pretty sure Luke gets kicked down some stairs in either Ep5 or Ep6 (yes, I don't have the movies memorized).Dixo wrote:It all boil down to personal preferences. If Rash doesn't like people kicking him in a spar then he will make stipulations for his spars. If I use kick over and over and over in obvious abuse I would lose the ability. I don't see the problem.
I too would like to see it as a new bind/move, not something over-writing saber throw/secondary attack.However, I will say that I would hate to have the gameplay changed. If it could be an added move to bind to a key, that's fine. But I am 100% against it replacing anything.
I am in 100% agreementGabe Alkorda wrote:However, I will say that I would hate to have the gameplay changed. If it could be an added move to bind to a key, that's fine. But I am 100% against it replacing anything. I also view it as unneeded, and really just something "frilly"
Sounds great, /agreeVantus wrote:I am in 100% agreementGabe Alkorda wrote:However, I will say that I would hate to have the gameplay changed. If it could be an added move to bind to a key, that's fine. But I am 100% against it replacing anything. I also view it as unneeded, and really just something "frilly"