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Posted: Mon Apr 13, 2009 7:17 pm
by Dixo Xan
I think this idea is great. But perhaps the intensity of the aura, rather than size ? As Lynee said I dont want it obscuring my view. And another little thing. Be careful about the equation of level=power. Levels is just a measure for in-game. I actually have quite alot against how levels/xp work at the current, but that is a discussion for another thread.
Posted: Mon Apr 13, 2009 7:54 pm
by Lucius
Look at you Corinth you just got back and you already have an awesome idea.
/support
Posted: Mon Apr 13, 2009 8:51 pm
by Atrux Nuro
Dixo Xan wrote:I think this idea is great. But perhaps the intensity of the aura, rather than size ? As Lynee said I dont want it obscuring my view. And another little thing. Be careful about the equation of level=power. Levels is just a measure for in-game. I actually have quite alot against how levels/xp work at the current, but that is a discussion for another thread.
I think itensity increases with level. I think you could have it radiate or something.
Posted: Mon Apr 13, 2009 9:57 pm
by Andan Yissik
Great idea

Posted: Tue Apr 14, 2009 12:18 am
by Viron Roan
I support both the idea of intensity AND size combined (have it increase in size a bit but have most of the difference be in intensity). That way we won't have master quells aura knocking over bookcases and not fitting through doorways and such.

Posted: Tue Apr 14, 2009 12:33 am
by Nekuva
Aslyn wrote:That'd be good, but then again, wouldn't it be easier to have it made player-modifiable? What if you're trying to hide your presence, but have a large aura as a result of your level?
Sounds like dragonball,hiding your "KI".
I SUPPORT MASTER OF ILLUSION!
Posted: Tue Apr 14, 2009 2:52 am
by Saos Nartu (old)
"His aura is over 9000!"
We can only hope.