JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
Deflection redirect.
- Fane Ornn'ila
- Lost One
- Posts: 567
- Joined: Sun Jun 28, 2009 7:58 am
- Zeak Dystiny
- Lost One
- Posts: 840
- Joined: Sun Jul 05, 2009 8:27 pm
- Zeak Dystiny
- Lost One
- Posts: 840
- Joined: Sun Jul 05, 2009 8:27 pm
- Ametha Tasia
- Lost One
- Posts: 979
- Joined: Fri Aug 07, 2009 8:38 am
- Location: Jedi Enclave of Alzoc III
-
- Lost One
- Posts: 560
- Joined: Sun Oct 11, 2009 6:09 am
- Location: High Habitat, Adascopolis, Arkania
Point is that I reckon it'd be too dangerous anyway. Sure you might be able to reflect it to an unspespecting training droid, you might also reflect it to an unsuspecting friend, interesting thought. Could you make a beam like that go on forever? 

Olim Adasca || Age: 33 || Species: Arkanian || Height: 1.86 m || Weight: 106.7 kg || Initiated: 274.28 ABY || Homeworld: Arkania || Birthdate: 268.20 || Mentors : Sebastin Creed 279.29 - 296.28 || Retired: 302.13 ABY
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
"Never give up, never surrender."
"Before all else, your duty to others."
"Always make your own drinks."
- Rash Loist
- Lost One
- Posts: 957
- Joined: Sun Apr 30, 2006 3:06 pm
- Location: Deceased
-
- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
In my experience with combat with RPMod, there seems to be an odd difference from BaseJKA mechanics and operations. Though I've been told the damage system is default, some of you that have previously played in Base (or even JA+ to an extent) and have noticed these apparent changes that I will soon list:
As far as the original suggestion goes, I'm in support of it, Rash, even if I currently lack the position to enjoy such a deserved improvement.
- Red DFA is triggered more often upon attacking forward and jumping from another swing. Much like JK2, but very unlike BaseJKA.
- Yellow DFA not having an automatic 180-degree turn upon activation, and a much lower rate of success of hitting your opponent.
- Deflection/Reflection rate of blaster fire is highly downgraded. With maximum defense in Base, one can practically deflect everything that comes hurling towards one's proximity, while even with my privileged experience with RPMod's "Defense 5", I would say there was a confirmed success rate of about 80%.
As far as the original suggestion goes, I'm in support of it, Rash, even if I currently lack the position to enjoy such a deserved improvement.
Last edited by Jamus Kevari on Sun Jan 03, 2010 4:49 pm, edited 1 time in total.
- Aknaross Myotis
- Lost One
- Posts: 362
- Joined: Wed Nov 07, 2007 10:31 am
- Location: Jedi Enclave - Alzoc III
- Contact:
RPMod supports BaseJKA mode, JK2 mode and hybrid (both) mode for the RDFA. Currently on our servers, hybrid mode is enabled, so that people used to the old JK2-style can do it, and those who prefer JKA-style can stick with what they know.Jamus Kevari wrote:Red DFA is triggered more often upon attacking forward and jumping from another swing. Much like JK2, but very unlike BaseJKA.
Feature inspired by JA+, was done to ease the transition to RPMod as JEDI had been using JA+ for a while. This is configurable.Jamus Kevari wrote:Yellow DFA not having an automatic 180-degree turn upon activation, and a much lower rate of success of hitting your opponent.
That I don't understand, I don't recall changing anything about deflection/reflection (besides adding it for Protect 5, but this has no consequence).Jamus Kevari wrote:Deflection/Reflection rate of blaster fire is highly downgraded. With maximum defense in Base, one can practically deflect everything that comes hurling towards one's proximity
Hmm.. Defense 4 and 5 offer nothing new compared to level 3 (so there was no point buying itJamus Kevari wrote:[...] even with my privileged experience with RPMod's "Defense 5", I would say there was a confirmed success rate of about 80%.


-
- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
Simple observations of mine that have no technical bearing. I simply "felt" that the deflection success rate was much lower than BaseJKA from my own experiences with playing the game. I couldn't confirm it, of course, but for those of you that still connect to servers it'd be beneficial to check.
Otherwise, enjoy your currently useless Defense 4 and 5.
Otherwise, enjoy your currently useless Defense 4 and 5.

- Rash Loist
- Lost One
- Posts: 957
- Joined: Sun Apr 30, 2006 3:06 pm
- Location: Deceased
-
- Lost One
- Posts: 844
- Joined: Thu May 31, 2007 4:35 pm
- Location: Grid Co. P-6 (Y,IV)
- Contact:
- Rash Loist
- Lost One
- Posts: 957
- Joined: Sun Apr 30, 2006 3:06 pm
- Location: Deceased