Page 2 of 3

Posted: Wed Jul 14, 2010 7:13 pm
by Ethan Kase
Delmi wrote:There's absolutely nothing wrong with the class system we have now. Just keep it the way it is.
ditto.

Posted: Wed Jul 14, 2010 10:08 pm
by Azrael
Your 'class' should be RPed, not dictated through game mechanics. The class you choose should simply be used to best show what your character is naturally more proficient in, regardless of training. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen. :P
The addition of extra 'classes' should be left down to RP, not the game itself. They're unnecessary.

Posted: Thu Jul 15, 2010 12:58 am
by Mihkal
Ethan Kase wrote:
Delmi wrote:There's absolutely nothing wrong with the class system we have now. Just keep it the way it is.
ditto.
This. If I wanted to play the SWRPG, I'd play the SWRPG.

I'm here for the RP, not the number crunch that tends to dominate the PnP game (And many others, Roleplaying vs Rollplaying's a big issue in some games, after all.)

Posted: Thu Jul 15, 2010 6:10 am
by Ergo Stomi
Azrael wrote:. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen. :P
In game Ergo is a Sentinel, but by all RP accounts he is a Guardian.

Posted: Thu Jul 15, 2010 6:30 am
by Ametha Tasia
That's why I'd recommend transitioning into a species system, as the classes system is too limiting and currently, only a few Jedi actually fit their Rp-mod class.

In the movies there was no such thing as classes and the like- you can't really bog down every single character to a single class. That's why the current system seems lacking and driving people into decisions made for the sake of pure gaming rather than Roleplay.

Posted: Thu Jul 15, 2010 6:30 am
by Tomoran
I'm down with species system if I get some kind of awesome X-factor regen.

Re: New Classes?

Posted: Thu Jul 15, 2010 8:28 am
by Imil C. Ucindus
Ruluk wrote:Well, for all the time being here I haven't heard of this specific variation of this classes suggestion, so here it goes...

I love KOTOR, and this is taken from KOTOR2. In that game, at the start you choose the same as in our current class selection (though it isn't really that similar in stats and stuff). Then, you advance through the game, do your stuff, choose your side, and eventually you get to the point in which you can choose a new class. If you're dark side, it is Sith Assasin, Sith Marauder, and Sith Lord. If you're light side, it's Jedi Watchman, Jedi Weapons Master, and Jedi Master.

That could be translated into JEDI in this way: When you get to knight, you get to make a new choice from three new classes. All these three depend on the initial class that you chose, i.e. three classes for guardian, three for consular, and three for consul giving 9 new classes to choose from, and you could still have the option to not choose any and continue with the basic one. It would be 12 including the basic ones.

Which classes? Which stats? I've not thought that far, and I won't if this suggestion isn't liked.
You actually do get to choose what your Jedi well do specifically after your knighted. One of the things I heard you can be is a shadow. Ofcourse it doesn't replace the regular classes as far as points and templates go but it's still pretty cool

Posted: Thu Jul 15, 2010 8:31 am
by Johauna Darkrider
I don't think more ingame mechanics are needed. Who our characters are should be defined by how they act and how they are portrayed in RP, not by game mechanics.

Posted: Thu Jul 15, 2010 8:50 am
by Azrael
Ergo Stomi wrote:
Azrael wrote:. With that said it 'should' be quite reasonable to have a character that is, according to the game, a Guardian and yet in the RP itself is a Consular, athough you never see that happen. :P
In game Ergo is a Sentinel, but by all RP accounts he is a Guardian.
I tip my hat to you good sir.

Posted: Thu Jul 15, 2010 9:02 am
by Kael Sekura
Johauna Darkrider wrote:I don't think more ingame mechanics are needed. Who our characters are should be defined by how they act and how they are portrayed in RP, not by game mechanics.
This I think is spot on. I mean, I've dubed Kaelen as an Infiltrator and have geared my RP accordingly. This, as far as I'm aware, is a made up title but it suited the type of RP I wanted to do and gave my character a little uniqueness. As far as i'm concerned, that is my 'class'.
Species system would be nice but again we should simply RP these. If a Wookiee lashes out at you, you are obviously going to need to RP differently than you would if a Utai did the same. The only things difficult to RP currently are things the game mechanics force on you, like under water breathing for some species.

Posted: Thu Jul 15, 2010 9:02 am
by Maloush
I did that with Moza as well...His account said sentinel but I definately RP'd him as a consular.

Posted: Thu Jul 15, 2010 9:02 am
by Ruluk
Ametha Tasia wrote:That's why I'd recommend transitioning into a species system, as the classes system is too limiting and currently, only a few Jedi actually fit their Rp-mod class.

In the movies there was no such thing as classes and the like- you can't really bog down every single character to a single class. That's why the current system seems lacking and driving people into decisions made for the sake of pure gaming rather than Roleplay.
I actually like the species system more than my own suggestion. It's just that these three classes seem to be rather limiting. I'm not a member, but I don't need to be one to know that many members want these things changed, like force cost of force jump lowered and stuff.

But somebody says that he doesn't like species system.

Alkur's idea of the table RPG was cool, about assets and burdens. But it was denied as well...

Mine came out of the simple fact that... there is nothing decided around this theme yet.

EDIT:
Kael Sekura wrote:The only things difficult to RP currently are things the game mechanics force on you, like under water breathing for some species.
Have you ever thought of the possibility to simply remove all and every underwater damage, and letting RP handle the rest?

Posted: Thu Jul 15, 2010 9:09 am
by Ametha Tasia
A species system means that you'd be able to purchase both HP and FP as you would when purchasing powers. No more classes would exist and you could Rp your character free of any restriction; i.e. , you could call them whatever you feel fits them.

Posted: Thu Jul 15, 2010 9:11 am
by Phillip Braden
meh

Posted: Thu Jul 15, 2010 9:16 am
by Kael Sekura
Ruluk wrote:Have you ever thought of the possibility to simply remove all and every underwater damage, and letting RP handle the rest?
Yes this has been brought up several times. I was simply stating things as they are currently. Everything is easily squared away with simple RP bar certain game mechanic things like waterbreathing. As you say however above ^ that is one option yes. :)
Phillip Braden wrote:Getting rid of the restrictions is bad, so this idea is really really bad, NUFF SAID.
Hmm, not very constructive. Try again?