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- Ruluk
- Lost One
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Interesting. It may.Agitt Tanwa wrote:I just thought.. wouldn't that also fix the problem with holograms attacking the wrong people?
Jedi Padawan | Birth 275.08 | Initiation 280.31 | Master Fane Ornn'ila
- Sared Kilvan
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- Sared Kilvan
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- Lost One
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I think what he means is that you can have say...
NPC Jedi in team 1
NPC Dark Jedi in team 2
NPC stormtroopers in team 3
as example.
However, the reason I think having the ability to assign teams is so we can have multiple team activities/exercises and as said, force heal and force meld will only effect those in the same team in which that user is assigned.
i.e
Seb in team 1 can only force meld Azra is he too is in team 1. However if he is in team 2, it doesn't work on him.
NPC Jedi in team 1
NPC Dark Jedi in team 2
NPC stormtroopers in team 3
as example.
However, the reason I think having the ability to assign teams is so we can have multiple team activities/exercises and as said, force heal and force meld will only effect those in the same team in which that user is assigned.
i.e
Seb in team 1 can only force meld Azra is he too is in team 1. However if he is in team 2, it doesn't work on him.
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- Ethan Kase
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Nice thought, but I do not see how it is a big deal.
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|Age=16|Initiation=280.31|Home World=Concordia|Species=Human|
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- Sared Kilvan
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No Garik, the point it.
As it stands, if Atrux for example stands next to three people. He can force heal all of them...
However, in team based exercises, for game mechanic reasons, it would be better if he didn't have to worry about force healing others by getting close or standing still.
Example:
Out of the three people standing next to Atrux, if Atrux and Person A was assigned to team 1 - the force heal would only effect Person A and not person B and C. It's the same for force meld (when you reach that level) that casts over more than one person.
With this ability however, we wouldn't just need two teams, we could have more if this were possible. Plus, if possible the added feature of friendly fire or something would be ideal. I know that we usually act like the slicing down of a friendly team mate is an accident and the person knocked down takes it on the chin. Though I think for the sake of accident/fair play/and because it can be so annoying for both people involved. (I hate being knocked out by a team mate and I hate causing it with a passion also!)
friendly fire being available within team assignments would be a great little extra as well.
As it stands, if Atrux for example stands next to three people. He can force heal all of them...
However, in team based exercises, for game mechanic reasons, it would be better if he didn't have to worry about force healing others by getting close or standing still.
Example:
Out of the three people standing next to Atrux, if Atrux and Person A was assigned to team 1 - the force heal would only effect Person A and not person B and C. It's the same for force meld (when you reach that level) that casts over more than one person.
With this ability however, we wouldn't just need two teams, we could have more if this were possible. Plus, if possible the added feature of friendly fire or something would be ideal. I know that we usually act like the slicing down of a friendly team mate is an accident and the person knocked down takes it on the chin. Though I think for the sake of accident/fair play/and because it can be so annoying for both people involved. (I hate being knocked out by a team mate and I hate causing it with a passion also!)
friendly fire being available within team assignments would be a great little extra as well.
|Padawan(s): Olim Adasca|Rita Sandria| Kantha Maitri|Shaok Panek|Kajuun Mujai|Jago Mirax|Jerex Sol