Page 2 of 3

Posted: Fri Jul 16, 2010 9:43 am
by Ruluk
Agitt Tanwa wrote:I just thought.. wouldn't that also fix the problem with holograms attacking the wrong people?
Interesting. It may.

Posted: Fri Jul 16, 2010 10:48 am
by Sared Kilvan
Multiple teams could also allow for easier friend/foe targeting by bots and NPC's.

/spawn npc jedi_trainer
/assignteam jedi_trainer 1


The bot will just stand there non-hostile until someone is assigned to team 2, 3, 4.

Or some such nonsense.

Posted: Fri Jul 16, 2010 10:51 am
by Phillip Braden
thats already set up so NPC's don't attack certain people

Posted: Fri Jul 16, 2010 10:53 am
by Sared Kilvan
For multiple (3+) teams?

Posted: Fri Jul 16, 2010 10:56 am
by Phillip Braden
NPC'S can be assigned to multiple targets if you know what to do, and only knight+ can spawn them anyway.

Posted: Fri Jul 16, 2010 10:56 am
by Sebastin Creed
I think what he means is that you can have say...

NPC Jedi in team 1

NPC Dark Jedi in team 2

NPC stormtroopers in team 3
as example.

However, the reason I think having the ability to assign teams is so we can have multiple team activities/exercises and as said, force heal and force meld will only effect those in the same team in which that user is assigned.

i.e

Seb in team 1 can only force meld Azra is he too is in team 1. However if he is in team 2, it doesn't work on him.

Posted: Fri Jul 16, 2010 11:44 am
by Sared Kilvan
Precisely Bryan. :D

Posted: Fri Jul 16, 2010 4:57 pm
by Ethan Kase
Nice thought, but I do not see how it is a big deal.

Posted: Fri Jul 16, 2010 5:02 pm
by Sared Kilvan
Take the current RP for example. How easy/convenient would it be to have three assignable teams? Jedi/Coalition, Mandalorian, and Ascendancy? Not that situations are not RP-able without it, but it would make things much easier.

Posted: Fri Jul 16, 2010 5:26 pm
by Mazik Darza
It could also be set up so that when you aim at people on your team it's green, other team red non team yellow.
Same for sense
Team - Green
Opposing team - Red
Non team - Yellow

Posted: Fri Jul 16, 2010 5:32 pm
by Sared Kilvan
"Purple is family, and yellow is a neutral craft."

Posted: Sat Jul 17, 2010 5:18 am
by Phillip Braden
I got an idea.

Put these in your names depending on your tea,

Team 1

Team 2

Team 3

Team 4

Posted: Sat Jul 17, 2010 5:54 am
by Garik Kelzim
... You really think that would make heal others and team energize only target those with green or red names?

Posted: Sat Jul 17, 2010 6:04 am
by Phillip Braden
Oh, i didn't bother to read ALL the posts since my last visit yesterday.

Posted: Sat Jul 17, 2010 6:11 am
by Sebastin Creed
No Garik, the point it.

As it stands, if Atrux for example stands next to three people. He can force heal all of them...

However, in team based exercises, for game mechanic reasons, it would be better if he didn't have to worry about force healing others by getting close or standing still.

Example:

Out of the three people standing next to Atrux, if Atrux and Person A was assigned to team 1 - the force heal would only effect Person A and not person B and C. It's the same for force meld (when you reach that level) that casts over more than one person.

With this ability however, we wouldn't just need two teams, we could have more if this were possible. Plus, if possible the added feature of friendly fire or something would be ideal. I know that we usually act like the slicing down of a friendly team mate is an accident and the person knocked down takes it on the chin. Though I think for the sake of accident/fair play/and because it can be so annoying for both people involved. (I hate being knocked out by a team mate and I hate causing it with a passion also!)

friendly fire being available within team assignments would be a great little extra as well.