Page 2 of 5

Re: Datapad

Posted: Tue Apr 24, 2012 6:17 pm
by B.Blackthorn
I would greatly enjoy a datapad! :D How much work is it to implement one?

Re: Datapad

Posted: Tue Apr 24, 2012 6:19 pm
by Des Anaro
What you said about the comlink is probably true, I hadn't considered that @ Amoné. While I thought it may be cool, it's probably useless if you can't even see it in someone's hand.

Re: Datapad

Posted: Tue Apr 24, 2012 6:50 pm
by Ellana
It's a nice find, but personally it's of limited use.

I don't mind ::Takes out datapad::

Re: Datapad

Posted: Tue Apr 24, 2012 7:03 pm
by Oberon
Lol Kih! <3

Anyhow, I think Lightsabers drop with one side facing up ALL the time... obviously there's no physics involved. So that's why I'm wondering if the reason it looks bad in the players hand because it's designed to be face up when dropped.

However, a possible solution is this.

We get that mod, have one of our very capable members tweak three different versions of it. One that looks good with certain anims like /emlotus and other random sits. One that looks good for stuff like /emlift (common look-at-datapad pose) And finally one that's used for dropping on desks and whatnot.

EDIT: All would have the same model, obviously, but different orientations.

Re: Datapad

Posted: Tue Apr 24, 2012 7:26 pm
by Delmi N'jork
Oberon wrote:We get that mod, have one of our very capable members tweak three different versions of it. One that looks good with certain anims like /emlotus and other random sits. One that looks good for stuff like /emlift (common look-at-datapad pose) And finally one that's used for dropping on desks and whatnot.

EDIT: All would have the same model, obviously, but different orientations.
Great thinking and all possible.

Re: Datapad

Posted: Wed Apr 25, 2012 3:16 pm
by Aayla Vigil
It'd be useful, especially if combined with /rpdropweapon.

Having it would already be good, since it's already there for us; improving it with new animations or coding fixes would be nice, IF there's someone willing to invest time on it, since it's not "necessary", but would still be nice.

Re: Datapad

Posted: Wed Apr 25, 2012 3:30 pm
by Mortael Toronous
On top of this, I believe they make some pretty weird sounds? So, they would have to replaced with silence, or against just editting the .sab file really.

Re: Datapad

Posted: Wed Apr 25, 2012 3:33 pm
by Oberon
That's easy, you can replace all the sounds associated with the null.wav that comes standard in the game. :)

Re: Datapad

Posted: Wed Apr 25, 2012 5:12 pm
by Mortael Toronous
In the .sab files where it says hum.wav, it can be replaced by null.wav then, it will automatically look for it in the direct root- i.e. the base/rpmod folder:P.

Re: Datapad

Posted: Wed Apr 25, 2012 8:45 pm
by Oberon
Excellent paraphrase. :roll:

Anyhow, going back to the whole "it's a weapon thing". Yeah it's possible to code it damageless but I think limiting the blade length of the invisible blade it'd have and the damagescale in the .sab down to minuscule levels would work well enough. Theoretically it would be possible to beat someone up with a datapad :shock: so uhh... do your assignments everyone.

Besides, if you have the length lowered, it's near impossible to hit anything unless you do a spot on poke. Plus we could limit it to tavion or something that you add to it's ineffectiveness :P

Re: Datapad

Posted: Thu Apr 26, 2012 1:15 am
by Kih Bu
On top of being able to set manual taunt animations, idle animations, our ability to emote and add custom sounds. removing the blade entirely as well as the damage, I see no reason why we cannot implement the datapad, or at least give it a go.

I'll look forward to this one.

:)

Re: Datapad

Posted: Thu Apr 26, 2012 3:23 am
by Amoné Fayden
<--- Can reskin it if it looks crap.


Instantly regretting it....

Re: Datapad

Posted: Thu Apr 26, 2012 6:16 am
by Sebastin Creed
I get a feeling I'm going to be tripping over younglings who are lying on the floor watching some holo-movie on the god damn datapad they dropped to the ground!

AKA ...JEDI's iPads.

:: stomps around ::

I have to say though, I'd like to see the Datapad implemented in here (if we can get around the issues Elu brought up).

Elu, I think you underestimate the talent of the JEDI members! :lol:

Re: Datapad

Posted: Thu Apr 26, 2012 6:45 am
by Wynne Avurys
I support.
I wanna reskin a custom datapad for my Winnie :mrgreen:

Re: Datapad

Posted: Thu Apr 26, 2012 11:28 am
by Oberon
Great... now in addition to the saber pack we're going to have the datapack (oh u c wut i did ther?). And I know what you're saying Seb, them kids and their ipods. Back in my day we used to maintenance the power converters for fun!