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Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 12:40 am
by Dajo Yalthik
Ravensoft just runs the server that has the server list on it. Now that the source code's released, modders could totally set up a redundant server listing that uses DNS-style top-down architecture to keep up a list of all the servers running right now.
But we won't have to worry about that until Ravensoft says they're no longer supporting a server list... that's, like, 200kb big, maybe.
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 2:54 am
by kawan Iluri
Hello everybody.
Based on my experience,the release of the code could bring a new batch of cheaters.Kids who want to demonstrate what they know.
Moreover,anyone can take the code and compile his own copy of the game,but it seems pretty unlikely
(Ten bucks on steam) ,anyway if I remember correctly "Enemy territory" (id software) ended up being released in binary version.
Thanks for the information.
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 5:24 am
by Arukh Bakh'tor
Sared Kilvan wrote:A lot could happen!
I pray we can update some of the Force powers, maybe even add some entirely new features. Or maybe a game developer can get a hold of the code and update it entirely for a new engine and new game release. Ooh.
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 7:59 am
by Roahu
Oberon wrote:Ravensoft is still in full swing.
I googled them, and just realized I live 5 minutes from their HQ.
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 9:04 am
by Esth Me'sku
I am interested to see what Soh Raun says about this
Lets here from him!
(..Please?)
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 10:08 am
by Skrassk
I think I can safely say Disney have gone from being beloved by many to hated by many now.
::Arms assault rifle::
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 10:15 am
by Munro Olar
Can't say LucasArts has done anything decent in the past couple of years, while I did find 1313 interesting, it looked like a star wars version of Uncharted and First Assault didn't look that good to me but hey, maybe we'll get a Kingdom Hearts with Star Wars or an rpg from obsidian
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 10:44 am
by Dajo Yalthik
...On a completely unrelated note, I looked through some of the code and it's freaking hilarious. I love these guys.
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 10:48 am
by Virtuo Alegan
I would buy a Kingdom Hearts game if it had Star Wars in it, that would be BADASS!
Re: Let us take a moment to mourn.
Posted: Thu Apr 04, 2013 11:51 am
by Zuri Lyn
Dajo Yalthik wrote:...On a completely unrelated note, I looked through some of the code and it's freaking hilarious. I love these guys.
Totally true
The comments they put are great.
eg : [Weird code gibberish]: // there IS a reason this is done...it's so that it doesn't break every effect in the game...
Re: Let us take a moment to mourn.
Posted: Fri Apr 05, 2013 9:48 am
by Sared Kilvan
So, fun story that I thought some of you might get a kick out of.
I got into playing JO around 2003-ish, from Massassi.net still fresh off the heels of MotS and still toasty with JK community support, and discovered thejediacademy.net. Found out the admin lived a few minutes away and was also a huge nerd, been friends ever since. Guy named c1 had created a custom admin mod (relatively simple stuff, executing server commands and admin privileges).
A young guy named Orion showed up there not long after I did, had a knack for code and was going to school.
Ended up taking over the mod development after c1 peaced out.
Graduated school and got a job at Raven.
I end up pestering him for the next six or seven years about who I need to beg to get JO/JA's source code released.
Some guy on another board starts up a petition to release said code. Get's some traction. Doesn't go anywhere.
I move on to other games.
I wake up the other day, pop open Reddit, and read the news about Lucasarts. Bum story. They made a lot of titles I grew up with, but they've been doing poorly for years.
At lunch, a convo window in G+ pops up from Orion.
"So I was walking by my boss's office today..."
Tells me he heard conversation about the Lucasarts that could lead to the code getting dropped.
Kotaku story hits that evening and bam. It's live.
The End!
Anywho, the story I'm researching is how Lucasarts' closure affected their intellectual property agreements with Raven to allow them to release JO/JA's code.
Re: Let us take a moment to mourn.
Posted: Fri Apr 05, 2013 12:25 pm
by Amoné Fayden
From what I read, the Source Code of the single player is what is being released.
There are 3rd party licensing involved in the mulitplayer code which prevents Raven from releasing it.
I'm unsure how much use this really is as I'm unaware how single player code and multiplayer code differentiate. As far as I'm aware, the JKA community has survived as long as it has grossly because of the multiplayer, not it's single player.
Soh may be able to cherry pick little things if he's inclined but JKA-Multiplayer isn't going to become the next gen MMO.
One thing that Syrena mentioned to me however, was that it could open the doors to improving the modding tools that JO and JKA uses such as Modview (And Radiant maybe?).
As for Lucas Arts going down, I'm not that fussed. At least we'll see the end of their convoluted canon-twisting titles!
After JKA in 2003 (10 years ago, mind), I haven't been that interested in a single release they've made. It's a shame to see any contributer of the gaming industry go away but it's like the end of Twinkie production.
I never ate Twinkies.
Sure, if somebody comes along and phoenixes them back onto the shelves I'm sure it'll make some people happy and create jobs.
But I still don't eat Twinkies.
Re: Let us take a moment to mourn.
Posted: Fri Apr 05, 2013 12:49 pm
by Esth Me'sku
Amoné Fayden wrote:It's a shame to see any contributer of the gaming industry go away but it's like the end of Twinkie production.
I never ate Twinkies.
Sure, if somebody comes along and phoenixes them back onto the shelves I'm sure it'll make some people happy and create jobs.
But I still don't eat Twinkies.
Twinkies are coming back!
http://thestir.cafemom.com/food_party/1 ... _back_from
Maybe LucasArts will
Re: Let us take a moment to mourn.
Posted: Fri Apr 05, 2013 2:08 pm
by Sebastin Creed
Esth Me'sku wrote:Amoné Fayden wrote:It's a shame to see any contributer of the gaming industry go away but it's like the end of Twinkie production.
I never ate Twinkies.
Sure, if somebody comes along and phoenixes them back onto the shelves I'm sure it'll make some people happy and create jobs.
But I still don't eat Twinkies.
Twinkies are coming back!
http://thestir.cafemom.com/food_party/1 ... _back_from
Maybe LucasArts will
Fayden has been schooled.
Re: Let us take a moment to mourn.
Posted: Fri Apr 05, 2013 2:16 pm
by Amoné Fayden
Sebastin Creed wrote:
Fayden has been schooled.
Noooooooo:
This was my point.
What i'm saying is, If it happens, I'll just be offering them my most polite indifferent shrug!