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Species system
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- Exiled
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Alkaiser wrote:Personally I wouldn't really like the increased difference among us, its already broken down into classes, scale size and whatnot. I think species attributes would be a little TOO much, because people tend to be nit-picky and argumentative over such things ("Why does he get to do more damage and *I* don't?"), and I could see people picking species depending on their attributes rather than creativity and roleplay purposes.
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- Lost One
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- Lost One
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- Gabe Alkorda
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- Lost One
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- Iverian Prey
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I'm naturally with Jamus completely.
If this system were to to be used, I'd like it only to be put on as addition to incooperate things like drowning and etc.
Honestly, I can just see it sparking a debate once a week when everyone that joins or reads wookieepedia decides a certain lines reads in such a way to encourage boosting or lowering a species powers/abilities.
And Kotor was awesome, and the classes were in existance long before that, I believe. It makes sense that every Jedi would have a natural area of a favor/talent and therefore deserve to be recognized more for it.
Mace Windu was a great saberist while Qui Gon Jinn was a great force user, as proven. They were both Jedi, but even Jedi have classifications and order.

Honestly, I can just see it sparking a debate once a week when everyone that joins or reads wookieepedia decides a certain lines reads in such a way to encourage boosting or lowering a species powers/abilities.
And Kotor was awesome, and the classes were in existance long before that, I believe. It makes sense that every Jedi would have a natural area of a favor/talent and therefore deserve to be recognized more for it.
Mace Windu was a great saberist while Qui Gon Jinn was a great force user, as proven. They were both Jedi, but even Jedi have classifications and order.
This is something that could make things better if done right with few people complaining over the results, or, it could completely destroy everything due to the reasons already listed, it'd highlight the differences between species and such, but as was said before, we might start seeing a lot more of certain races which would normally be a rare sight, simply because of the bonuses. Not sure which way i'd go on this.
RP Age: 126 Next Birthday: 371.1
Stupid is a disease spreading at an alarming rate. - Kenta
Stupid is a disease spreading at an alarming rate. - Kenta
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- Lost One
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As Iverian pointed out, the Guardian/Consular classes originated with the Star Wars d20 Roleplaying Game (BioWare added the Sentinel class as a balance between the combat-centric Guardians and the Force-centric Consulars, and it's since been adopted by newer versions of the d20 RPG).
As for the species system, given the wide variety of species in SW canon, having a single file containing a set list of species seems impractical. Species "bonuses" (immunity to mind trick, immunity to drowning, stat boosts, et cetera) would be better off - in my mind, at least - being set up per account. We don't have a huge variety of aliens with unique abilities that would be useful to reflect with game mechanics (as far as I know, at any rate), and if someone comes along and wants to play a species that we haven't had before, someone will need to write a new entry in the species.dat file. It strikes me as being easier to set a variable in that person's account, especially considering we could end up with umpteen species that are immune to drowning and nothing else.
And Ommar: while I may agree with you about KotOR's brilliance, this isn't the time or the place for winding up Gabe.
As for the species system, given the wide variety of species in SW canon, having a single file containing a set list of species seems impractical. Species "bonuses" (immunity to mind trick, immunity to drowning, stat boosts, et cetera) would be better off - in my mind, at least - being set up per account. We don't have a huge variety of aliens with unique abilities that would be useful to reflect with game mechanics (as far as I know, at any rate), and if someone comes along and wants to play a species that we haven't had before, someone will need to write a new entry in the species.dat file. It strikes me as being easier to set a variable in that person's account, especially considering we could end up with umpteen species that are immune to drowning and nothing else.
And Ommar: while I may agree with you about KotOR's brilliance, this isn't the time or the place for winding up Gabe.

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- Exiled
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A species system brings far more flexibility and freedom regarding character individuality and general roleplay depth in that it allows for more differences, similarities, strengthes and weaknesses between characters/species.
The argument "one will directly try to gain superiority over another by exploiting this system" is invalid: the current system already allows for far more exploits in the same fashion than most of you who brought up this argument seem to realize.
So to say, you could see the species system as an extension/add-on/improvement to the classes-system.
Surely, it'd require massive technical (perhaps not of difficulty, but rather quantity) work as well as suggestive work coming from the community, and debates about every single aspect of a race will fire up daily, but in the end it'd be worth the stress - quite similar to how the classes-system was created.
Seeing a roleplaying-community extraordinaire disapprove of such an idea was unexpected.
The argument "one will directly try to gain superiority over another by exploiting this system" is invalid: the current system already allows for far more exploits in the same fashion than most of you who brought up this argument seem to realize.
So to say, you could see the species system as an extension/add-on/improvement to the classes-system.
Surely, it'd require massive technical (perhaps not of difficulty, but rather quantity) work as well as suggestive work coming from the community, and debates about every single aspect of a race will fire up daily, but in the end it'd be worth the stress - quite similar to how the classes-system was created.
Seeing a roleplaying-community extraordinaire disapprove of such an idea was unexpected.
Can't say i'm overly enthusiastic about this seeing as my character is human and I can see a good many others remaking a new character because their old choice got "nerfed".
I would not like to see HP or Force changes. The only things that I feel should be altered are things that do no necessarily make you a shoe-in with sabering.
Falleen/Gungan ability to breathe underwater.
Miraluka having full Sense.
These are fun extras that can enhance RP but I refuse to be forced into a inferior position because somebody decides to make a wookiee with 1000 HP...
Just my own feelings.
/shrug
I would not like to see HP or Force changes. The only things that I feel should be altered are things that do no necessarily make you a shoe-in with sabering.
Falleen/Gungan ability to breathe underwater.
Miraluka having full Sense.
These are fun extras that can enhance RP but I refuse to be forced into a inferior position because somebody decides to make a wookiee with 1000 HP...
Just my own feelings.
/shrug
- Simus Cnydaria
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I can't say I disagree with Vanus. I definitely would not have been a human if I knew that I could get allt hese grant advantages as another race. I think we can still do it though. We just need to penalize other races on other stuff just to balance things out. Ex: we talked about giving ithorian's level five push, we should significantly raise the amount of xp they need to spend on other abilities. Or at least something like that.Vantus wrote:Can't say i'm overly enthusiastic about this seeing as my character is human and I can see a good many others remaking a new character because their old choice got "nerfed".
I would not like to see HP or Force changes. The only things that I feel should be altered are things that do no necessarily make you a shoe-in with sabering.
Falleen/Gungan ability to breathe underwater.
Miraluka having full Sense.
These are fun extras that can enhance RP but I refuse to be forced into a inferior position because somebody decides to make a wookiee with 1000 HP...
Just my own feelings.
/shrug
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- Lost One
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- Arikakon Genkal
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How about we have humans as a "jack of all trades" species, getting minor bonuses to everything with nothing standing out? And then even out the other species with negatives, i.e.:
Wookiees have greater strength and toughness than other species, but can't use the Force as efficiently. And then maybe have something where their fur keeps them underwater (heightened water damage).
Wookiees have greater strength and toughness than other species, but can't use the Force as efficiently. And then maybe have something where their fur keeps them underwater (heightened water damage).