Posted: Mon Aug 13, 2007 7:19 pm
I think we should do the health/force system it seem ridulas that a initate guardian and take more damage then a Counslar Master. I think the currant force power system should stay though.
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Not sure I understood that...Zyrn wrote:I think we should do the health/force system it seem ridulas that a initate guardian and take more damage then a Councilar Master. I thinke the currant force power system.
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Now, I know some, if not many, think that is unrealistic and not 'right' to have all powers at the same costs, disregarding the level._________________________________________________________
Also, you might notice that there is a few powers in the chart above that are in Bold. Those are known as the Focus Powers. They are ment to be Class-wise, and will reach Power Level 3 by Character Level 15. This is in no way to force a certain selection, but rather to unlock more 'probable' selection due to Class selection.Just as it takes 15 levels for a Consular to master Hold, while 31 for the Sentinel.P't'ral wrote:So it takes a Sentinel only 15 levels to be able to access level 5 heal others, but it takes a consular 31 levels?
These would be a good and preferable idea, but there are currently limitations to the game. Right now, the game can support 16 classes, of 32 levels each.P't'ral wrote:I just don't think that the foci are distributed fairly. By definition, "[Consulars are] our healers, our researchers, our seers." Or in that a sentinel gains a 3+ skill faster than another class, in that a sentinel is a balance, which to me would imply that they learn basics and become adept, rather than mastery.
Perhaps there could be multiple consular foci templates, or a Jedi can choose their foci, rather than classes at all.