Kenta wrote:we might start seeing a lot more of certain races which would normally be a rare sight
Council to Hopeful: We're sorry but we already have 8 wookiees, could you please think about being one of these other species: [INSERT SPECIES LIST HERE]
Nira wrote: someone will need to write a new entry in the species.dat file
This takes about 15 seconds and a server restart.
Vantus wrote:These are fun extras that can enhance RP but I refuse to be forced into a inferior position because somebody decides to make a wookiee with 1000 HP
The highest HP (IMO) would remain at 250 (the current high for guardians), obviously we wouldn't implement anything RIDICULOUS.
Arikakon wrote:How about we have humans as a "jack of all trades" species, getting minor bonuses to everything with nothing standing out? And then even out the other species with negatives, i.e.:
Wookiees have greater strength and toughness than other species, but can't use the Force as efficiently. And then maybe have something where their fur keeps them underwater (heightened water damage).
This is exactly what I'm proposing, Arik haha.
Humans would be the middle ground, much as sentinels are currently. They would drown at a regular rate, they would have an average HP (say that of the current sentinel class), an average FP (again, think sentinel), and average dmg (100%).
THEN, Wookiees would have increased HP (think guardian), increased drowning rate (say 105% or something like that, again, nothing RIDICULOUS), and slightly increased damage (like 105%). However, they'd have lower FP (think guardian), etc etc.
Nautolans would be close to humans, only they wouldn't drown. Shistavanen could perhaps have a VERY slightly increased speed, as well as increased melee dmg (those claws have to hurt), etc etc.
Obviously a *LOT* of care would be given to this. Thorough research would take place, as well as a lot of brainstorming. Given enough effort, a species system could become very nice and create a much more realistic environment.
The only real differences between classes with the current system is basically your HP and your FP levels, as well as at which level you can buy certain powers. But let's say you're... Jim the Quarren and you want to be a guardian. Buy saber powers, practice sparring more than you practice mind tricking or having philosophical discussions. The whole "distinction between classes" comes across much stronger and much more complete if done through RP rather than game mechanics. My consular template has higher guardian powers than many of the guardians in JEDI, and were I good with a saber and preferred sparring than having nice discussions, I could *EASILY* RP that I'm a Guardian while still using the Consular class. Coren is a Jedi Healer (I think?), but he doesn't need an RPMod class to make him such, he just RPs it. That's how it should be done.
Yes, species differences can be RP'd as well, and they are (enter Blavek), but it makes it much nicer if species differences are further enforced through game mechanics for things such as not drowning, not being affected by mind trick, etc etc etc.
It seems to me that many of you misunderstood what I was saying, and then you basically said what I meant. Think about it. Species > KOTOR (or d20) classes.