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Headswapping Code
- Aidan Skyward
- Lost One
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Headswapping Code
I was looking around the JKHub forums just now and stumbled across this:
http://jkhub.org/topic/2480-sp-customisation-stuff/
He says it's GPL, the only thing is we'd have to make a custom .exe for it probably. The point is, it's code that allows us to have the game put body parts from one model onto another one without having to worry about actually modeling or weighting or anything. There's even compatibility for lightsabers. If we can get his permission to the source code and build it into RPMod, we wouldn't have to bug Delmi ever again. Think of all the new and different models!
EDIT: He released the source code as part of the OpenJK project, here's a link if anyone else wants to look:
https://github.com/redsaurus/OpenJK/tree/custom
http://jkhub.org/topic/2480-sp-customisation-stuff/
He says it's GPL, the only thing is we'd have to make a custom .exe for it probably. The point is, it's code that allows us to have the game put body parts from one model onto another one without having to worry about actually modeling or weighting or anything. There's even compatibility for lightsabers. If we can get his permission to the source code and build it into RPMod, we wouldn't have to bug Delmi ever again. Think of all the new and different models!
EDIT: He released the source code as part of the OpenJK project, here's a link if anyone else wants to look:
https://github.com/redsaurus/OpenJK/tree/custom
Birthday: 315.10|Species: Echani|Homeworld: N/A
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- Lost One
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Re: Headswapping Code
If it's truly possible, this'd be a phenomenal boon...
- Silas Vir'n
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Re: Headswapping Code
Aslyn wrote:If it's truly possible, this'd be a phenomenal boon...
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- Evanin Dawnstar
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Re: Headswapping Code
I'll say, that's a fantastic find and for it to only be noticed a year after being posted it is a pity as it could have been potentially added in the latest release a few months back.Aslyn wrote:If it's truly possible, this'd be a phenomenal boon...
Still, good find!
| Evanin J. Dawnstar | Dantooine | Forty-Seven |
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
| Mentors: Bo Iiln/Shaok Panek |
"As one grows older, they realize the futility in trying to avoid responsibility as a child."
- Kieran Orion
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Re: Headswapping Code
If this can be done, it has my full support.
Homeworld: Iridonia | Languages: Basic, Ul'Zabrak | Mentor: Amone Fayden | Jedi Knight | Circle of Artisans.
- Nico Keztor
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- Aidan Skyward
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Re: Headswapping Code
Tested it out last night, single player proof of concept with the Raiden model from JK3files, skinned because I was going to use it for my last update and then didn't:
Since the source code is all there for general public use, and it shouldn't conflict with anything we have already, Soh should be able to just shove it in without much hassle. Though I'll let him speak for himself on that one =P
Since the source code is all there for general public use, and it shouldn't conflict with anything we have already, Soh should be able to just shove it in without much hassle. Though I'll let him speak for himself on that one =P
Birthday: 315.10|Species: Echani|Homeworld: N/A
- Keth Flynn
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Re: Headswapping Code
It seems to be a great idea. I follow that.
Name:Keth Flynn|Birthdate:315.18 ABY|Mentor:Dev Kai|Knighted:346.29|
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- Lost One
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Re: Headswapping Code
Keth Flynn wrote:It seems to be a great idea. I follow that.