[Weapons] Lightsaber Lengths
Posted: Fri Jan 23, 2015 11:56 am
There's a topic with the same title, but my suggestion is a different one. As I was talking to one of the larger members of our community, I came on the idea to standardize the eventual lightsaber blades of members relative to their model size.
JKA's standard model scale for multiplayer is set at 100, and saber length at 40. My suggestion is that we take this 40/100 ratio and have it standard apply to lightsabers which students and/or teachers request for the weapon pack, enforced by the person maintaining the pack at the time. Someone with a model scale of 90 would end up with a saber scale of 36. Someone with a model scale of 110 would then end up with a saber scale of 44. When confronted with fractional numbers, we could opt to round it up above ,5 and down below ,5. Still, no min-maxing.
I sincerely believe that this would add to the game stability, while also remaining true to reason. I think it's logical that you wouldn't choose to take on an unoptimized lightsaber length when you build your lightsaber, as it is realistically scaled to your ratio, and I would believe has been for a while through research of countless millennia.
An exception is the dual-phase option that Kenta has, for example. This one is scaled to 55, being a 1.25 multiplayer to the base 40.
Kenta's model scale: 108% --> 40/100 * 108 = 43.2 --> 43 saber length.
His extended saber length could be adjusted to either the rounded-off number or the unrounded number --> 43.2 * 1.25 = 54 <- Exactly, which actually would make it ideal.
I'd really like to hear what others think about this, because we can't doubt that Yoda had a significantly shorter lightsaber, simply because it wasn't a viable option. That's why I think this ratio should reflect in-game.
NOTE: It's of course not feasible to update the weapons pack every time someone figures he's due for a model increase. Rather model size increase should be planned ahead and transmitted to the maintainer long enough in advance.
JKA's standard model scale for multiplayer is set at 100, and saber length at 40. My suggestion is that we take this 40/100 ratio and have it standard apply to lightsabers which students and/or teachers request for the weapon pack, enforced by the person maintaining the pack at the time. Someone with a model scale of 90 would end up with a saber scale of 36. Someone with a model scale of 110 would then end up with a saber scale of 44. When confronted with fractional numbers, we could opt to round it up above ,5 and down below ,5. Still, no min-maxing.

I sincerely believe that this would add to the game stability, while also remaining true to reason. I think it's logical that you wouldn't choose to take on an unoptimized lightsaber length when you build your lightsaber, as it is realistically scaled to your ratio, and I would believe has been for a while through research of countless millennia.
An exception is the dual-phase option that Kenta has, for example. This one is scaled to 55, being a 1.25 multiplayer to the base 40.
Kenta's model scale: 108% --> 40/100 * 108 = 43.2 --> 43 saber length.
His extended saber length could be adjusted to either the rounded-off number or the unrounded number --> 43.2 * 1.25 = 54 <- Exactly, which actually would make it ideal.
I'd really like to hear what others think about this, because we can't doubt that Yoda had a significantly shorter lightsaber, simply because it wasn't a viable option. That's why I think this ratio should reflect in-game.
NOTE: It's of course not feasible to update the weapons pack every time someone figures he's due for a model increase. Rather model size increase should be planned ahead and transmitted to the maintainer long enough in advance.