((Perma-Kill system.))
Posted: Thu Apr 23, 2015 11:57 am
At Zanders suggestion I'm moving the discussion on the topic of killing off characters to this topic.
A number of RP communities used a similar system for death, though some were harsh in that 3 defeats and you're dead, no chance to save you and a few people were notorious so when it came to missions if someone hated another char they would go out of their way to make life extremely difficult for the person.Dev Kai wrote:This is my RP death guide break down.
At the temple, wounds obviously need to be rp'd if a player feels like slipping on a banana peel and breaking his leg it's what they want to do.
Regarding missions, many (many) years ago, Corinth and I worked out a concrete system for death so here it is.
One knockdown - (meaning you go dark for ten seconds) Scratches, bruises, possible torn clothing or broken items in your inventory. Light to light /medium damages.
Two knockdowns - complied with the pain from the first knock down, is made up of all the injuries talked about in one but, adds lacerations and breaks. A normal person would need a hospital at this point.
Third knockdown. - Critical condition, you're probably going to die without some magic use of force or a friend saving you and getting you to a hospital. As it takes a minute or so to bleed out fully, there is a 1 - 2 minute grace period where you can have someone save you. Should this fail to happen in a two minute span, your character is dead.
Any one who wishes can use the system I use, it's how I've always done it my entire time in Jedi.
Only once have I lost a char to Perma-kill and that was voluntary on the second death as I was dropping out the community for good, that same character I'd had resign around the time I started with Skrassk so when I went back all those 'years' (months irl) later he was getting on in his years as the community had done a time jump for plot purposes, one of the other reasons one might choose to kill themselves off is for the sake of starting with a new char, be it from scratch or a Knight rerolling as another Knight.
It's a rather taboo thing in my opinion as no-one really wants to lose a character they have worked so hard on, for some it can be difficult starting over no matter the age/species/rank/personality/gender/etc of the replacement, the originals hold close to our hearts, I generally back off at number 2 especially if the opponent is on 0 or 1 as the chances of actually doing all 3 for them are slim unless you somehow become god.
A number of communities used a rank = count system where an initiate dies the moment they are killed, no questions asked, a padawan has two chances, a knight 3 a master 4, with no thought of the characters skills/resilience or even the feelings of the player, it's a cruel, harsh and crazy world in the star wars galaxy from plagues to lightsabers through your chest, I once encountered a Knight Kel'dor who removed his mask in the middle of a council meeting just to end it.