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Modview issues

Posted: Sat Jun 06, 2015 12:09 pm
by Virtuo Alegan
Been trying to skin a new update for myself, but unfortunately my Modview isn't working correctly. Whenever I load the .GLM file, it shows up as invisible, as if I never loaded it, but the animation options/frames are still visible.

The normal skinning protocols were followed, base/models/players on the desktop with _humanoid in the folder so the model is able to appear (but it isn't).

Anyone able to help with this?

Re: Modview issues

Posted: Sat Jun 06, 2015 12:19 pm
by Evanin Dawnstar
Is the _humanoid folder in the same /player/ folder as your own skin and not inside the /virtuo folder?

Re: Modview issues

Posted: Sat Jun 06, 2015 12:37 pm
by Virtuo Alegan
Of course

Re: Modview issues

Posted: Sat Jun 06, 2015 12:48 pm
by Evanin Dawnstar
Make sure any and all files relating to your skin are in the /players/virtuo folder with the model.glm among them, if it's anywhere else it won't load them, sub folders inside /virtuo are fine so long as all their .jpeg or whatever image files you use are there too.

Re: Modview issues

Posted: Sat Jun 06, 2015 6:24 pm
by Virtuo Alegan
All the needed files are in there.

Re: Modview issues

Posted: Sun Jun 07, 2015 12:08 am
by Jen-Da
Have you tried troubleshooting by importing another model than your own?
Maybe the glm was corrupted when you moved it.

Re: Modview issues

Posted: Sun Jun 07, 2015 2:07 pm
by Virtuo Alegan
Unfortunately thay didn't work either. If this helps with finding a solution, when I load up any model I get one error message saying
WARNING: no shader files found in 'c:/users/justin/desktop/base/shaders'

Re: Modview issues

Posted: Sun Jun 07, 2015 3:09 pm
by Evanin Dawnstar
Do you have any shaders related to your models, it helps to have the shader folder along with the models folder (not inside models but with it).

Re: Modview issues

Posted: Sun Jun 07, 2015 3:29 pm
by Virtuo Alegan
I don't have any shaders relating to them I'm afraid.

Re: Modview issues

Posted: Mon Jun 08, 2015 12:35 am
by Jen-Da
Wow, what is that error...

Alright so what I usually do is. I keep my modview base/models/players folder setup within the root of my C drive, because it prevents funky errors. You should try that. I'd also avoid having shaders in that folder. It just complicates things I find. They don't show up in modview anyway as far as I know. It renders textures on both the outside and inside whether you have the folder or not.

Re: Modview issues

Posted: Mon Jun 08, 2015 12:43 am
by Silas Vir'n
The shader error will always occur unless you assign .shaders and put them in the directory listed; its best to avoid it if you aren't using shaders.