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Modelling/Skinning assistance (global topic)
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Modelling/Skinning assistance (global topic)
Since I haven't found any thread related to modelling (not personnal requests) I think it could be a good idea to have a global topic to share tips, newbies questions etc.
Time for questions, so I'm using blender to modify the current model I'm using.
When I import a model I get those white things all over the model (see picture)
I'm wondering what is their purpose ? Can I delete them and export my model without having further issues when in jedi academy ?
Second question is, I've heard that jedi academy doesn't allow more than 100 vertices per faces (if I remember right). Is this limitations stille active in rpmod ? Is there other limitations that I should be aware of ?
And last one : Why do I have this big face far from my model (see picture)? Same as above, what's the matter with it ? Can I model my character without it ?
Thanks to the masters modeler's help.
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
- Zevaros Sazen
- Lost One
- Posts: 80
- Joined: Tue Sep 27, 2016 11:19 pm
Re: Modelling/Skinning assistance (global topic)
I'm not sure, but I wouldn't mess with them since every model seems to have some version of them from what I've seen.
As for the big ass head above your model, it's what happens when something isn't properly parented. If it's not actually a part of your model it's safe to delete it, but if it is a part of your model you can easily attach the head to the correct spot by parenting it to torso_0.
Re: Modelling/Skinning assistance (global topic)
https://jkhub.org/tutorials/article/195 ... modelling/
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
I've managed to clean my model of all the extra objects not needed and to edit it properly without errors in Modview.
Problem is the hair are a bit too long now and go through the body during some animations. Is there a way to make them move accordingly to the rest of the body ?
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
I haven't thought weighting was working with multiple links but more as a global thing.
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
On photoshop CS5 and above in the layer menu add layer mask > Transfer layer's alpha channel > delete the mask and you'll have a 'normal' texture.
On Gimp the process is quite the same : creating a layer mask for the alpha channel and removing it after.
A third solution is to use this kind of website https://www.convertmyimage.com/png-to-jpg/ to convert the png files.
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
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- Lost One
- Posts: 62
- Joined: Mon Apr 14, 2014 4:23 pm
- Location: Rannon
Re: Modelling/Skinning assistance (global topic)
I wonder if doing that could fix my issue with the lethorns's/horny bits on my model. They kind of extend out a bit to far and have a very irritating clip issue when I turn my head the slightest... lolTrin Oniron wrote:I found out what was wrong. I just had to manually add the torso vertex group to the hair weight. Then with the proper painting they now move accordingly to it.
I haven't thought weighting was working with multiple links but more as a global thing.
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
- Isane Fenris
- Lost One
- Posts: 788
- Joined: Thu Apr 10, 2014 9:14 am
- Location: Rannon Jedi Praxeum | The Wampa's Claw
- Contact:
Re: Modelling/Skinning assistance (global topic)
I need some help with reskinning a face skin & reskinning hair (making it silver white). It shouldn't take a crazy amount of time, but its beyond my skillset and I don't have time to learn. lol.
Would appreciate the help anyone can offer!
|age_52|height_1.65|species_dathomirian|mentor_motoko.isawa/aslyn.denethorn/simus.cnydaria|padawan_trin.oniron/vania.starr|
Re: Modelling/Skinning assistance (global topic)
If you PM me over Discord or ask Delmi about my contact information he can pass it down to you
- Rothel Janoo
- Lost One
- Posts: 135
- Joined: Mon Jan 01, 2018 6:30 pm
- Location: Jedi Praxeum, Rannon
Re: Modelling/Skinning assistance (global topic)
Edit: BTW, if this is the wrong topic to post this on, I apologize. I just saw the title of the topic and went with it.
- Vania Starr
- Lost One
- Posts: 138
- Joined: Sun Nov 05, 2017 8:20 am
Re: Modelling/Skinning assistance (global topic)
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►
- Rothel Janoo
- Lost One
- Posts: 135
- Joined: Mon Jan 01, 2018 6:30 pm
- Location: Jedi Praxeum, Rannon
Re: Modelling/Skinning assistance (global topic)
P.S. : Sorry I sound like an idiot who doesn't know how to use computers, I really do, but I used to use MilkShape 3D to edit my models, until it stopped working on my PC.
EDIT: Scratch that question on the skin path. I just tried, and they both gave me the same could not open skin error. Do you guys have any other suggestions for me to try out?
- Trin Oniron
- Lost One
- Posts: 344
- Joined: Sat Nov 19, 2016 2:34 pm
Re: Modelling/Skinning assistance (global topic)
◄▌Name : Trin Oniron ∴ Age : 42 ∴ Birthdate : 345.19▐►
◄▌Homeplanet : Nagi ∴ Initiated : 357.21 ∴ Apprenticed : 358.22▐►
◄▌Mentor : Rehkea'sitra, Isane Fenris, Jerex Sol▐►◄▌Padawan : Kir Darnic▐►