RPSound Local Looping
Posted: Sat Oct 21, 2017 4:54 am
Currently, we're able to add a global sound (once, or looped) or play a local sound file once either aloud or to a specific player (based on the syntax visible via /rphelp.) This means that (as far as I am aware) we cannot play a sound locally and loop it.
There are a few maps out there missing some ambient sounds (such as running water) and it would be nice to be able to use this command to overwrite that flaw and enhance immersion while role-playing.
Is this something feasible? Does anyone have a method already that they use to get around this?
There are a few maps out there missing some ambient sounds (such as running water) and it would be nice to be able to use this command to overwrite that flaw and enhance immersion while role-playing.
Is this something feasible? Does anyone have a method already that they use to get around this?