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Activate 'Saber Clashes'?
- Zakarie Di'Vosk
- Lost One
- Posts: 988
- Joined: Sat Jun 18, 2016 8:19 am
Activate 'Saber Clashes'?
I've not only suggested this to get it activated, but also to find out why it was removed. I am getting the feeling that it was complained about by the members who take sparring more seriously on a OOC level and hence complained so they could have that JK3 experience of sparring. I'm sorry, but this is JEDI and we should focus the servers around immersion and granting that roleplay experience, not OOC spars and a console full of ''Well mets''.
Discord Conversation:
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Thoughts people?!
- Sirius Invictus
- Jedi Master
- Posts: 1574
- Joined: Tue Feb 20, 2018 12:39 am
- Location: The Chronos
Re: Activate 'Saber Clashes'?
|| Name: Sirius Invictus || Species: Human || Homeworld: Vlemoth Port || Birth: 360.09 ABY || Initiation: 372.10 ABY || || Apprenticed: 373.09 ABY || Knighted: 384.30 ABY || Mastered: 410.13 ABY || Mentor: Delmi N'jork || Apprentices: Kiara O'ren, Rukia, Vale Sutherblaze ||
- Heron Liagri
- Lost One
- Posts: 171
- Joined: Sun Sep 24, 2017 3:08 pm
Re: Activate 'Saber Clashes'?
- Zakarie Di'Vosk
- Lost One
- Posts: 988
- Joined: Sat Jun 18, 2016 8:19 am
Re: Activate 'Saber Clashes'?
Heron Liagri wrote:Perhaps for certain rp situations. All the time? That's a no for me.
Can I ask why? Just curious as to what the reason is because I know alot of people that go against this are the ones who enjoy the OOC sparring and my aim is to get that habit out of JEDI. Plus if I remember correctly, we can make it so the clashes happen less often.
- Heron Liagri
- Lost One
- Posts: 171
- Joined: Sun Sep 24, 2017 3:08 pm
Re: Activate 'Saber Clashes'?
Re: Activate 'Saber Clashes'?
Jedi is about roleplay and not mechanics. Base JKA is always an option if you want a good fight.
Name: Voh Phaar Species: Nautolan Age: 42 Homeworld: Glee Anselm
Initiated: 342.06 ABY Knighted: 368.25 ABY Mentors: Wen-Ordo, Jerex Sol
Padawans: Nodo Salar, Sadjoo Hawieedu
- Zakarie Di'Vosk
- Lost One
- Posts: 988
- Joined: Sat Jun 18, 2016 8:19 am
Re: Activate 'Saber Clashes'?
Yes, we have emotes. But we also have this option which is fluent. You also dont need to spam the mouse button, you should know if your character is capable of beating the opponent in such a bout, and act accordingly. If I was facing Zechs for example, I know i'd lose, so I would not spam my mouse button just to get that advantage. It shows realism if used -correctly-. Which for a community like JEDI, that should not be a problem.
- Zechs Demming
- Lost One
- Posts: 974
- Joined: Sat Jan 02, 2016 1:44 am
Re: Activate 'Saber Clashes'?
Saber clashes were disabled because of a few reasons, if I recall correctly.
1)The winner, if the attack lands, does a massive amount of damage, and some of the locks, particularly the staff lock is essentially a massive KO.
2)The loser if timed right, can just jump out of the way, basically negating any benefit of winning.
and
3)The winner is stuck in the attack animation for a second or two, while the loser is free to move and attack, leading to a lot of people purposely losing the lock, just to get a free attack in.
Now there were A LOT of discussions back in the day on saber locks and how to try and balance them out, making them happen less often(as they would occur a fair amount), different effects. Things like, having the loser get knocked back, unable to jump out of way, having them drop their saber, random things.
A lot of it fell down to the game engine just not being what we wanted it to be.
I don't know if Soh has been able to make any progress in this category, and I wouldn't want to speak for him.
ace.commander|birth_321ABY|height_1.9m|weight_104.3kg|homeworld_concord.dawn|mentor_mira.dreiz|apprentice_zakarie.di'vosk_rhuacca
- Tycho Varga
- Lost One
- Posts: 84
- Joined: Fri Dec 29, 2017 1:37 pm
Re: Activate 'Saber Clashes'?
Tycho Varga
Human from Corellia
-~-~-~-~-~-=[Ranks]=-~-~-~-~-~-
Padawan
Aspirant Artisan
Healer Trainee
-~-~-~-~-~-=[Brief]=-~-~-~-~-~-
Born 364.20 (25)
Initiated on Ossus
Transfered to Rannon on 369.29
Padawan to Iffo Rav'i on 372.07, Masterless on 377.30
Padawan to Teynara Jeralyr on 378.14, Masterless on 381.20
- Duncan Therin
- Lost One
- Posts: 906
- Joined: Mon Apr 20, 2015 3:23 pm
- Location: Jedi Praxeum, Rannon
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Re: Activate 'Saber Clashes'?
I also believe there was a slight issue where, if team spars happened, a pair would get into a lock with their fellow teammate and slaughter each other. There are also a few instances where two opposing members in a team spar lock, and someone from one of the other teams runs up and hacks them from the backside as they struggle.
That said, I have nothing against locks. I try to look at this from both sides. Personally, I enjoy them, think they add to the spice of life. The frequency would need to go a bit further down than what it was, and if at all possible, take into consideration aspects such as model scale.
Name: Duncan Therin | Birthdate: 330.01 ABY | Homeworld: Sembla | Species: Vurk | Languages: Basic, (understands) Binary, Huttese, Semblan | Initiated: 338.14 ABY | Noviced: 341.09 ABY | Apprenticed: 343.02 ABY | Knighted: 354.24 ABY l Mentor: Motoko Isawa, 343.02-347.26 ABY | Padawan(s): Dorian Reyn
- Zakarie Di'Vosk
- Lost One
- Posts: 988
- Joined: Sat Jun 18, 2016 8:19 am
Re: Activate 'Saber Clashes'?
Realistic, if you lost a clash and did get struck by a lightsaber, it would do some damage. In my opinion this just adds to roleplay, making you act out what happened and grants that extra roleplay to a spar. Plus, you do have a few seconds to jump out, if you so choose that your character is capable of doing such and able to continue.Zechs Demming wrote: 1)The winner, if the attack lands, does a massive amount of damage, and some of the locks, particularly the staff lock is essentially a massive KO.
Which once again, adds to the roleplay. Some characters can jump out of these and it is a possibility as seen in many Star Wars movies. Adds an extra point to speak about after the spar is over. Such as complimenting the character for reacting quick enough.Zechs Demming wrote: 2)The loser if timed right, can just jump out of the way, basically negating any benefit of winning.
and
This is where JEDI have to stand up and show that we're capable of roleplaying realism, even in spars and heated situations. If you have just escaped a saber lock, you should give both characters time to recover and show respect. If they dont, you can scold them after and make it a tradition to not do such actions, or not. It just adds to roleplay, some character may take advantage of the opportunity. But from what I have gathered, these are all OOC complaints regarding the mechanics of the saberlock. We should be bigger than this and be able to ignore the OOC issues and be able to roleplay around it.Zechs Demming wrote: 3)The winner is stuck in the attack animation for a second or two, while the loser is free to move and attack, leading to a lot of people purposely losing the lock, just to get a free attack in.
Its just a matter of us being respectful and not take advantage of OOC mechanics to gain an advantage ICly.
- Heron Liagri
- Lost One
- Posts: 171
- Joined: Sun Sep 24, 2017 3:08 pm
Re: Activate 'Saber Clashes'?
People hate losing OOCly and will bring it to their character ICly. Zechs and Duncan have made a few points on why it isn't that great an idea, but I won't be negative about it. As I said, and will keep by my statement, I think that it wouldn't be an issue if the frequency could be toned down, and a few other issues as well.
Perhaps I brought up some stuff I shouldn't, but it all falls down to the same thing about OOC sparring. I stand by my first post.
- Zakarie Di'Vosk
- Lost One
- Posts: 988
- Joined: Sat Jun 18, 2016 8:19 am
Re: Activate 'Saber Clashes'?
- Rothel Janoo
- Lost One
- Posts: 135
- Joined: Mon Jan 01, 2018 6:30 pm
- Location: Jedi Praxeum, Rannon
Re: Activate 'Saber Clashes'?
I completely agree with this. If the purpose of JEDI is to RP, then that RP aspect should be strengthened as much as possible.Zakarie Di'Vosk wrote:My main reason for the mechanic/saber clashes to be activated is to discourage OOC sparring and trust those to RP responsibly. Like Voh stated, those who want that experience can go to base JA and not bring it onto an RP environment.
- Heron Liagri
- Lost One
- Posts: 171
- Joined: Sun Sep 24, 2017 3:08 pm
Re: Activate 'Saber Clashes'?
There are a lot of issues, but this will be my last post. No hard feelings, just my opinion. I apologize for any hurt feelings.