RPModifier Command
Posted: Mon Nov 12, 2018 1:01 pm
Hey everyone,
Since I'm just stuck here not moving around much, I was doing some thinking about what else could be added to RPMod to make it a little more variable, and came up with an idea: why not create server-wide (or target-able) modifiers to adjust certain parameters on templates and server environments, to allow for different RP-based effects? I'm gonna need some examples, so lemme elaborate.
Let's start off with how I think the command would work:
\rpmodify <target | all> <effect (see below)> <on/off>
With regards to the effects, I was thinking of things like:
Ability Templates
For example, you could use the ability to switch off Force Sense for everyone on the server (which would have helped with Xayr's recent server RP's), or switch off healing abilities (particularly useful on Dark-Side planets where the Light is harder to draw upon). You could also use it to lower levels of Force ability, and limit them: for example, knocking everyone's Hold levels down to 1/2 for a training lesson where someone with 3 would get it all done too easily.
Regeneration Rates
Imagine you're on a planet with a Force Nexus: suddenly everyone's feeling a little more empowered, a little more energised. OOCly, that would correspond to faster FP regeneration rates for everyone while the effect was active. Likewise, on worlds that are more desolate (i.e. barren of life), you'd expect the Force to be less present energetically, and therefore regen rates would slow down.
Modifying movement/jump
You're on a low-gravity world where it's a little easier to move around, and everyone's movements seem a little amplified. You could add 10% to everyone's jumping abilities, or on a high-grav world, drop them down by 10-20%, depending on the needs of the RP. Altering those sorts of conditions would force everyone to compensate accordingly.
EMP/Ion Storms
Suddenly...you're without shields, and no way to replenish them...
Weapons/Equipment
At present, we can use \rpgive to add weapons to individuals on a case-by-case basis, but when they're pushed into spectate, they need to be reapplied. Might be helpful if we had a single command that would keep them issued until such time as the command was revoked or the server was reset. Same goes for addition of items like Cloaking Devices etc.
I daresay there'd be a truckload more potential variants - the limit there would be a) what's possible to code into RPMod and b) what your imagination looks like. I'm not even sure that it's even possible, but I figured I'd throw the idea out there, so at least Soh can tell me I'm being moronic, and we can move on.
Any thoughts?
Since I'm just stuck here not moving around much, I was doing some thinking about what else could be added to RPMod to make it a little more variable, and came up with an idea: why not create server-wide (or target-able) modifiers to adjust certain parameters on templates and server environments, to allow for different RP-based effects? I'm gonna need some examples, so lemme elaborate.
Let's start off with how I think the command would work:
\rpmodify <target | all> <effect (see below)> <on/off>
With regards to the effects, I was thinking of things like:
Ability Templates
For example, you could use the ability to switch off Force Sense for everyone on the server (which would have helped with Xayr's recent server RP's), or switch off healing abilities (particularly useful on Dark-Side planets where the Light is harder to draw upon). You could also use it to lower levels of Force ability, and limit them: for example, knocking everyone's Hold levels down to 1/2 for a training lesson where someone with 3 would get it all done too easily.
Regeneration Rates
Imagine you're on a planet with a Force Nexus: suddenly everyone's feeling a little more empowered, a little more energised. OOCly, that would correspond to faster FP regeneration rates for everyone while the effect was active. Likewise, on worlds that are more desolate (i.e. barren of life), you'd expect the Force to be less present energetically, and therefore regen rates would slow down.
Modifying movement/jump
You're on a low-gravity world where it's a little easier to move around, and everyone's movements seem a little amplified. You could add 10% to everyone's jumping abilities, or on a high-grav world, drop them down by 10-20%, depending on the needs of the RP. Altering those sorts of conditions would force everyone to compensate accordingly.
EMP/Ion Storms
Suddenly...you're without shields, and no way to replenish them...
Weapons/Equipment
At present, we can use \rpgive to add weapons to individuals on a case-by-case basis, but when they're pushed into spectate, they need to be reapplied. Might be helpful if we had a single command that would keep them issued until such time as the command was revoked or the server was reset. Same goes for addition of items like Cloaking Devices etc.
I daresay there'd be a truckload more potential variants - the limit there would be a) what's possible to code into RPMod and b) what your imagination looks like. I'm not even sure that it's even possible, but I figured I'd throw the idea out there, so at least Soh can tell me I'm being moronic, and we can move on.
Any thoughts?