Changing Lightsaber Styles
Posted: Sat Dec 08, 2018 4:49 pm
This one's got several aspects to it, so bear with me.
First, changing the stances so that any single stance can be purchased/selected without having to purchase the other stances first.
This would enable a little more variety in everyone's diet, allow characters to focus on the style that best suits their abilities and combat preference, and ultimately cut down on the amount of extraneous styles you have to hold onto. Let's face it: almost nobody actually uses Fast style, simply because it's fairly inadequate in comparison to Medium/Heavy. It should, therefore, be possible to bypass this.
I would suggest, perhaps, that the first skill in offense be 'free' to purchase, and all others have a set cost (perhaps 30/40 XP) should you wish to purchase others.
Adjust the swing count/damage bonus for Offense IV and V.
At present, these two are just ridiculously-powered insta-win forms. Tavion's style is fast (and actually a better design of the Fast stance) to an extent that the hits are nearly chained to an unblockable extent, and Desaan's stance is both extremely damaging but also easier to strike with than the standard Heavy. If they had these bonuses reduced to something that brings them into line with the other stances, they'd get used more.
As an alternative to the first suggestion, btw:
Open access to all styles from Offense 2-3, and provide certain bonuses for Offense IV/V
This one's from Sirius and Dariun: rather than locking each style behind an offense level, give everyone access to them post-Initiate level (e.g. at Offense II), but then provide bonuses that give incentive to purchase the later levels. For example:
You could potentially combine ideas #1 and #3, if you keep each stance gated behind an Offense ability, but provide bonuses for every additional stance purchased above the first. That, in itself, would perhaps ICly demonstrate the difference between a Jedi learning but a single style (and therefore not devoting themselves to higher learning in combat styles) and one who devotes themselves to the study of many, and therefore gains a better understanding of doing so.
First, changing the stances so that any single stance can be purchased/selected without having to purchase the other stances first.
This would enable a little more variety in everyone's diet, allow characters to focus on the style that best suits their abilities and combat preference, and ultimately cut down on the amount of extraneous styles you have to hold onto. Let's face it: almost nobody actually uses Fast style, simply because it's fairly inadequate in comparison to Medium/Heavy. It should, therefore, be possible to bypass this.
I would suggest, perhaps, that the first skill in offense be 'free' to purchase, and all others have a set cost (perhaps 30/40 XP) should you wish to purchase others.
Adjust the swing count/damage bonus for Offense IV and V.
At present, these two are just ridiculously-powered insta-win forms. Tavion's style is fast (and actually a better design of the Fast stance) to an extent that the hits are nearly chained to an unblockable extent, and Desaan's stance is both extremely damaging but also easier to strike with than the standard Heavy. If they had these bonuses reduced to something that brings them into line with the other stances, they'd get used more.
As an alternative to the first suggestion, btw:
Open access to all styles from Offense 2-3, and provide certain bonuses for Offense IV/V
This one's from Sirius and Dariun: rather than locking each style behind an offense level, give everyone access to them post-Initiate level (e.g. at Offense II), but then provide bonuses that give incentive to purchase the later levels. For example:
- Fast Stance unlocked
- All other stances unlocked
- 5% bonus to lightsaber damage, 10% reduction in cost of Force-based attacks
- 8% bonus (not cumulative) to lightsaber damage, 15% reduction in cost of Force-based attacks
- 10% bonus (not cumulative) to lightsaber damage, 20% reduction in cost of Force-based attacks.
You could potentially combine ideas #1 and #3, if you keep each stance gated behind an Offense ability, but provide bonuses for every additional stance purchased above the first. That, in itself, would perhaps ICly demonstrate the difference between a Jedi learning but a single style (and therefore not devoting themselves to higher learning in combat styles) and one who devotes themselves to the study of many, and therefore gains a better understanding of doing so.