Login-Mod
Posted: Thu Sep 21, 2006 1:08 pm
I read in the information that there will be a login system used for character data. Before logging in, one will not have any Force powers, or a lightsaber, only fists, I'm guessing.
I don't know the extent of this, but as for the data that is used for the login, will it be different for each member of JEDI, or will there be a set standard for all groups (Initiates, Knights, Masters). If it will be different for each user, a few suggestions:
EDIT:: Also, for the login, have the modelscale set for that player's model, and allow (probably only by admin) for the adjustment of model scales without having to edit the .cfg like it is currently in ja+.
I don't know the extent of this, but as for the data that is used for the login, will it be different for each member of JEDI, or will there be a set standard for all groups (Initiates, Knights, Masters). If it will be different for each user, a few suggestions:
- If the player has their own lightsaber hilt(s), have the login grant them automatically those hilts. They could still use other hilts, but the default would be their personal hilts.
- The logins will keep track of each members Force Power Template, and will automatically be granted to that player once logged in. This would disallow "breaking template", as well as clearing up any confusion that may be had about such things.
I read in the information that the logins will allow for XP-grants, towards points. Does this mean that we will be able to adjust players' Force Templates in-game. A command like "/grant (player) (number of points) (which ability)" i.e. "/grant kishon 3 seeing". If that's how it is going to work, then *gets on his knees and thanks*. If not, explain a bit? It sounds really cool. - Have a function that allows members with "admin" abilities to view other players' login stats, such as Force templates, experience points, as well as their current status in game (hp, shields).
- Have Force Power Blocks for certain ranks, such as an initiate can't have force lvl. 3+ force powers until they become a Padawan/Learner. And noone can have Dark Side powers until they become a Master.
EDIT:: Also, for the login, have the modelscale set for that player's model, and allow (probably only by admin) for the adjustment of model scales without having to edit the .cfg like it is currently in ja+.