Unique "powers/talents" for each Class

Post your ideas and suggestions here
Post Reply
Lynee'alin
Exiled
Posts: 352
Joined: Mon Jul 31, 2006 7:26 pm

Unique "powers/talents" for each Class

Post by Lynee'alin »

Ok, the reason for this idea is mainly to give the 3 Classes...



1. More depth

2. More unique-ness



...and it also adds realism.



Those powers or talents are basically passive powers, which are "active" all the time... of course, this can be changed so they can only be activated manually and hold for a certain time.



There is also the two options about how to get those powers:

1. By collecting the needed points for the levels (as it is currently).

2. or the levels of those powers/talents are given by the class-levels, that means (for example):

Level 5 class gets the level 1 Power

Level 10 class gets the level 2 Power

Level 15 (last level) gets the level 3 (last level) Power



Here is the rough idea (and the values can, of course, be discussed... theyre only [overpowered :p] examples):







GUARDIAN // Battle Focus

Level 1 - Mana 20 // +20 health; +20% attacking-damage

Level 2 - Mana 40 // +40 health; +40% attacking-damage

Level 3 - Mana 60 // + 60 health; +60% attacking-damage





SENTINEL // Force Focus

Level 1 - Mana 10; Time 2 // +10% movement-speed; +10 health; +10% Force regen

Level 2 - Mana 20; Time 4 // +20% movement-speed; +20 health; +20% Force regen

Level 3 - Mana 40; Time 6 // +40% movement-speed; +40 health; +40% Force regen





CONSULAR // Spiritual Focus

Level 1 - Time 4 seconds // +20% Force regen; +20% Force damage/efficiency

Level 2 - Time 7 seconds // + 40% Force regen; +40% Force damage/efficiency

Level 3 - Time 10 seconds // +60% Force regen; +60% Force damage/efficiency
Axem Keigoku
Exiled
Posts: 1807
Joined: Sat Aug 28, 2004 12:25 am

Post by Axem Keigoku »

I believe this could be implemented as a Level-type addition, instead of being an Ingame power.



That's because Adding powers is complicated and I think also removes the possibility of having it Server-side (which is easier to develop too).



So, yes, I think those can be done through the Mod, but let's wait Soh's go-for
Image
User avatar
Raulos
Exiled
Posts: 371
Joined: Sat Jun 26, 2004 3:46 pm
Location: REDACTED

Post by Raulos »

Why would sentinels have faster move speed if they only get force speed 4 to guardian's force speed 5?
Axem Keigoku
Exiled
Posts: 1807
Joined: Sat Aug 28, 2004 12:25 am

Post by Axem Keigoku »

those are only suggestions, might I remind you..



From the Games KOTOR 1&2, here are the bonuses per class :



Guardians : Force Jump

Consular : Force Focus ( makes the powers harder to break)

Sentinel : Force Immunity Fear, Stun, Paralysis



I think, from those, we can expand within the JKa world.
Image
User avatar
Wesley Ryor
Lost One
Posts: 648
Joined: Sun Nov 06, 2005 2:55 pm
Location: Where is here?

Post by Wesley Ryor »

I was under the impression from Canon information and Lucas Arts revealed that the classing system was a mistake In Kotor.
Image
"Great men of action ... never mind on occasion being ridiculous; in a sense it is part of their job, and at times they all are."
User avatar
Soh Raun
Jedi Master
Posts: 2455
Joined: Tue Aug 23, 2005 5:15 am
Contact:

Post by Soh Raun »

I like the idea of having an unique 'talent' for each class, and it can be done server-side as a "passive power". I'm not sure about what these talents should be and what they should do (your examples are indeed overpowered), but I'm sure we can find something useful AND realistic.
Image
Axem Keigoku
Exiled
Posts: 1807
Joined: Sat Aug 28, 2004 12:25 am

Post by Axem Keigoku »

Wesley Ryor wrote:I was under the impression from Canon information and Lucas Arts revealed that the classing system was a mistake In Kotor.


Mind giving that 'canon information' source?



Thanks
Image
Lynee'alin
Exiled
Posts: 352
Joined: Mon Jul 31, 2006 7:26 pm

Post by Lynee'alin »

to Raulos: Yeah, some talents might be unlogic/overpowered/wrong-in-place but it is the basic idea: giving each class one power or talent or ability, which expresses them more and makes them more unique... values, usage of the force, costs, damages etc. have to be discussed and balanced of course :wink:
Post Reply