Species specific abilities.

Post your ideas and suggestions here
Post Reply
User avatar
Aron Irathon
Posts: 12
Joined: Sat Dec 30, 2006 11:00 am

Species specific abilities.

Post by Aron Irathon »

Is there anyway we could have species specific abilities. Such as Nautolans having the ability to breathe underwater?



And since not every species has an obvious physical difference you could improvise for instance "Ryloth's harsh environment and turbulent history have forged Twi'leks into tough survivors." So, Twi'leks could have an ability called Ryloth's Wrath that works like force protect.
Image
korto
Posts: 24
Joined: Tue Dec 26, 2006 11:02 am
Location: Bespin

Post by korto »

Yeah that's a good idea , and I'm not sure but I think it's technically possible.

It was done in forcemod III .

The yuuzhan vong for example have their special abillities, the wookies, the gungans etc...
User avatar
Halt Arratay
Posts: 153
Joined: Sun Sep 10, 2006 7:38 am
Location: Jedi Temple
Contact:

Post by Halt Arratay »

This is just a RPing mod, not Force mod, and it will be a Base JA mod, so we won't be able to do things like that.
Image
Axem Keigoku
Exiled
Posts: 1807
Joined: Sat Aug 28, 2004 12:25 am

Post by Axem Keigoku »

It could actually be possible, but your exemple of FM3 is that those species are actually using a Force power in order to do those.



While we would all use the Force the same way, it would require creating new powers, which I am not sure the mod team wants to go that far fetched for the first version.
Image
Post Reply