Locked sabering
Posted: Mon Feb 26, 2007 11:41 pm
This is an idea I had while rethinking the classes.
Could it be possible to have a key/cmd that while held/activated, the feets wouldn't move apart from the spinning.
This would allow all moves to be done without the player model running around like an headless turkey the night before thanks giving...
It would aid in classes, as there will be less hassle into 'not getting hit' by other's saber (especially that we'll probably be using the regular sabers more with the fakedeath).
¬ Axem
Could it be possible to have a key/cmd that while held/activated, the feets wouldn't move apart from the spinning.
This would allow all moves to be done without the player model running around like an headless turkey the night before thanks giving...
It would aid in classes, as there will be less hassle into 'not getting hit' by other's saber (especially that we'll probably be using the regular sabers more with the fakedeath).
¬ Axem