What if in the mod you included a feature that allowed a staff saber to be broken into a duel set, that would be something to see, although not many use the staff saber. Aka. The noobstick.
But wouldent it bring more RP to situation? Sparring and the saber gets cut in half, or in a detailed RP on another planet having to fight someone else and the saber is cut but not ended?
If a Jedi is stupid enough to get their staff saber cut in half, he/she shouldn't be allowed to use a staff-saber, and gets what they deserve, a youngling training hilt.
If I'm correct, that's in BaseJKA, as some of the values in the .sab files lists which sabers to use in the event that a staff is broken. It just never happens, I suppose.
For all intensive purposes, why not avoid the roleplay of broken weapons entirely? Standard lightsabers are capable of being ruined by well-placed strikes, but there's little or no reason to pursue an active, in-game roleplay line where someone has their weapon broken in live-training. I think that would avoid any unecessary intergers and coding that might force people into annoying situations with hilts getting destroyed by the cooky number system of JA.