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[CLOSED] Heal Effect
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- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
[CLOSED] Heal Effect
I have come across a rather annoying 'featured' bug while using Heal.
It is inconstant as when it plays the Kneel animation found in SP. It blocks all actions, including weapon change, attacks, and rolls.
I believe that at LV5, there shouldn't be such limitations, even if I agree that it is a demanding power.
¬ Axem
It is inconstant as when it plays the Kneel animation found in SP. It blocks all actions, including weapon change, attacks, and rolls.
I believe that at LV5, there shouldn't be such limitations, even if I agree that it is a demanding power.
¬ Axem
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- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
Alright, in the next version, Heal level 4 and 5 will only play the blue effect without the animation, so that you can heal whenever you want (like in a spar). Heal 1/2/3 will stay the same.
Also, for many powers that use an animation (Protect, Absorb, ...), levels below 4 will need to be able to set that animation to use the power. This means they can't activate the power in the middle of a saber move, for example. Levels 4 and 5 will still play the animation if they can, but if they can't the power will be enabled nonetheless (like when doing saber moves).
Also, for many powers that use an animation (Protect, Absorb, ...), levels below 4 will need to be able to set that animation to use the power. This means they can't activate the power in the middle of a saber move, for example. Levels 4 and 5 will still play the animation if they can, but if they can't the power will be enabled nonetheless (like when doing saber moves).