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More Taunts

Posted: Thu Jul 05, 2007 11:42 am
by Axem Keigoku
An idea I had while hearing my collegue laugh out loud the other day...

So, anyway, yea, I was thinking could it be possible to have a Emote/Cmd RPPlaySound <path> from your PK3 or something like that

We could have Solahs, chuckles, laugh, scoff, sighs, etc all within sounds, which would add life to the RP and remove some chat.

¬ Axem

Posted: Thu Jul 05, 2007 11:49 am
by Utho Astrocan
I would like it, just would take some work..

Posted: Thu Jul 05, 2007 2:36 pm
by Aldia
that'd be great! but that means each character would make a sound set? how would it work?

Posted: Thu Jul 05, 2007 4:11 pm
by Xa'o Zalei
You get a mic and talk into it.

Posted: Thu Jul 05, 2007 7:03 pm
by Rokran
That would be kind of silly. Useing our own voices have been discussed before.

One, not all of us have microphones. And two, most of us don't sound like we should. It is rather hard to be 16 in real life and have a 6 year old character.

Posted: Thu Jul 05, 2007 7:15 pm
by Gabe Alkorda
You wouldn't have to record your own voices, it's quite easy to find sounds on the internet, and with a bit of touching up in a sound editing program, you can have some quality sounds. I've done it before. Not for *my* skin, but I have done it.

I agree, it would be nice and would add a bit to the RP.

Posted: Thu Jul 05, 2007 7:25 pm
by Rokran
If I could find some sounds and I had a sound editing program, I would definatly be down for that.

Posted: Thu Jul 05, 2007 7:28 pm
by Axem Keigoku
Rokran wrote:That would be kind of silly. Useing our own voices have been discussed before.

One, not all of us have microphones. And two, most of us don't sound like we should. It is rather hard to be 16 in real life and have a 6 year old character.
The feature being enable doesn't bound nor force you to use it.

If you are unable to make your own sounds with your voice, you can surely find something on the net as Gabe said.... if not you can ask someone else to do it for you, and at worse, simply not use a Feature.
¬ Axem

Posted: Thu Jul 05, 2007 7:34 pm
by Ctathos
Great idea! I could see the scripting pointing to a location in the pk3 file based on the skin, and if non-existant, just cancels. That way each emote points to a certain file (preferably a compressed mp3) and plays with the correct emote, and if not present, merely cancels to avoid error.

Once again, genius idea.

Posted: Sat Jul 07, 2007 12:16 am
by Cyril Feraan
On one hand I think it is a good idea, and on the other I'm not sure if it's practical.

More thoughts when I am not so tired...

Posted: Mon Jul 09, 2007 12:30 am
by Aldia
is anyone else experiencing this? only one taunt is working and gloating isnt allowed?

Posted: Mon Jul 09, 2007 9:19 am
by Larkit
None of my taunts are working.

Posted: Mon Jul 09, 2007 10:45 am
by Alkaiser
Taunts are directly affected by the sound directory they are enabled to, which involves the sounds.cfg in your "models>players>[name]" directory. Opening it in notepad it typically reads something like "Alkaiser<break>m", Alkaiser being the sound folder the mp3s are in, m being for male.

There are some variations that may need to be made in order to have all your sounds work. My soundset for my Alk skin includes "choke, death, drown, falling, gloat, gurp, jump, land, pain, taunt, and victory" sounds, most have a few multiples (death1, death2, etc). Any mp3 or wav file may be renamed to function as a designated sound, for instance, if you wanted to, you could rename "death1" to "gloat1" and when you do the gloat emote, the renamed sound would play.

With my knowledge of taunts, I'm unsure about the multiple ones, I run two taunts (taunt1, taunt2) and two victory (victory1, victory2), however, something regarding the numbering system affects the frequency they activate when you "+taunt", with taunt1 playing most frequently, then taunt2, and the victory sounds VERY rarely.
I remember looking through jk2files and coming to skins/models that said they had multiple taunts, but the only way I figured them to play more frequently than the initial taunt sound was to rename them.

I would imagine a start for this would be to check on the filefront forums or something.

Posted: Mon Jul 09, 2007 6:26 pm
by Soh Raun
The code for picking taunt sounds is client-side and currently it's still the BaseJKA version, which only uses the taunt.mp3 (or taunt.wav) file, because it doesn't load the others (anger, victory, taunt, deflect and gloat) in FFA. Fixed in development version.

Also, the way it picks sounds is weird. For example for Gloat, it chooses randomly a "victory" sound (between 1 and 3). For Flourish, it first chooses between two "sound search paths", respectively deflect -> gloat -> anger, or gloat -> deflect -> anger, depending on what sounds are available in the skin, and every time with a random number between 1 and 3. Uh. And for the regular Taunt it's still something else. I left it that way nonetheless.

Anyway, this wasn't the topic of this thread. You should have posted in Bug Reports, Aldia.