JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
Full Force spars
-
- Lost One
- Posts: 372
- Joined: Wed Jan 10, 2007 10:21 pm
Full Force spars
In JA+ they have regular saber duels and then Full force duels also, since there is the occasional full force spar it would be nice to have something similar like the saber spar but for Force also so we couldn't be interrupted by outside people or effect them with the Force.
"...a burning brand to your enemies, a brilliant fire to your friends."
| age _ 52| height _ 1.89 meters | weight _ 95.1 kilograms | race _ kel.dor | mentor _ rash.loist | padawans _ larkit / johauna.darkrider / daereon.daimon |
-
- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
-
- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
In case I miss understand you, correct me...
The reasons as to why Duels were removed in the first place were
I personally will not use either the saber duel or Force duel with the new mod.
¬ Axem Keigoku
The reasons as to why Duels were removed in the first place were
- 1. It was forcing 'to-death' matches, which we do not support at JEDI
2. Makes you unable to interact with the environment in the case there is an issue you must take part in
3. It is unreal to have suddenly an aura around you, and everyone going Gray-shaded for the time of a duel...
I personally will not use either the saber duel or Force duel with the new mod.
¬ Axem Keigoku
-
- Lost One
- Posts: 892
- Joined: Thu May 31, 2007 4:52 pm
- Xa'o Zalei
- Lost One
- Posts: 818
- Joined: Sat Jan 14, 2006 10:31 pm
- Location: Mon Calamari
- Contact:
Currently the duels end at 30hp which is fine, and the feature allows Guests who are desperate to duel each other to do so out of the way...
I sometimes use this feature and what Xa'o suggested in terms of there being an override command like /rpendduel is a pretty good suggestion.
However, nothing beats the realism of just Sparring, talk about whether its a full force one or not, you won't die either way, you will just fall over. It was a valid suggestion, but personally, It's a step back to the old Game Mechanics which we are trying to evolve from.
Also brings me to another issue, which is RP sparring. But that's a whole other can of worms...
I sometimes use this feature and what Xa'o suggested in terms of there being an override command like /rpendduel is a pretty good suggestion.
However, nothing beats the realism of just Sparring, talk about whether its a full force one or not, you won't die either way, you will just fall over. It was a valid suggestion, but personally, It's a step back to the old Game Mechanics which we are trying to evolve from.
Also brings me to another issue, which is RP sparring. But that's a whole other can of worms...
To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
SKIN FROM RPMOD ASSETS
-
- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
RP Sparring, when it works, looks ace... It takes the notion of self preservation a step further. Basically, it takes out some of the superhuman elements of the game mechanics. Those of us that know how to PWN in FFA matches can pretty much dessemate opponents in a matter of seconds, but the sheer speed of these spars seems a little unrealistic, and isnt quite as fullfilling as spars where every blow or swing seems to be measured.PLease elaborate, I am sure others are interested in such matters.
I personally became more of a RP spar-er from Phoe and Soh's saber instruction. I was taught to self preserve, to only strike when I KNEW I would make contact with an opponent etc...
It's Kinda hard to describe it properly, but its simply a matter of Keeping in Character when you spar. So obviously Knights and Masters are able to draw on the force for strenght, where an initiate may tire during a prolonged spar... Just a thought, and those I enjoy sparring with on a regular basis know about it, but those new members that have yet to experience one, come ask me about it In game, and Ill show you.
To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation.
SKIN FROM RPMOD ASSETS
-
- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
-
- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
I see what you mean...
I have tried a mod that forced Saber blocks and reduced all the stances' speed.
Added to the 'IC' sparring, try hitting the blades instead of the player would make also good looking...
Thus, for a true RP sparing
I have tried a mod that forced Saber blocks and reduced all the stances' speed.
Added to the 'IC' sparring, try hitting the blades instead of the player would make also good looking...
Thus, for a true RP sparing
- Fatigue system that replaces the Health
- Turns on when you draw your weapon. When it is depleted, you kneel/FakeDeath
- Slower stances
- 1-hit-kills
- Manual block and Parry
- Raised auto-detection and blocking
- Raised Locking factor
- Halt Arratay
- Posts: 153
- Joined: Sun Sep 10, 2006 7:38 am
- Location: Jedi Temple
- Contact:
- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
- Location: The Force
- Contact:
-
- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
- Contact:
I am pretty sure this can be disabled...3. It is unreal to have suddenly an aura around you, and everyone going Gray-shaded for the time of a duel...
As for the rest mentioned, I definitely agree that the JA+ like combat system definitely be improved upon over time, and I agree with the idea of full Force duels.