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Improved Chat Filter and other comments
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- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
- Contact:
Improved Chat Filter and other comments
I was testing some things in the mod this morning on the server, and I came across a few possible implementations.
For the chat filter that makes the chat fade:
Currently all comm messages are clearly visible (not faded). I think that the only ones that should be such to each player are those which are TO the player directly, or Broadcast/Public. Otherwise, comm messages should be faded appropriately based on distance. I don't really need to see what other people are talking about to each other.
For rphologram:
I find it odd how you can roll in hologram mode, yet not do many other movements. Currently, I think you can run, walk, and roll. Of course, a lot of actions can't be done (like jumping high). However, I think it would be neat if you could implement some other basic movements. Maybe cartwheels, small jumps (level 0 or 1 enabled), and/or backflips. I dont know what's possible, I just I think a wider variety of moves should be accessible from hologram,.
This isn't a comment on how the roll is buggy right now, as I know that's already been reported and fixed for the next version.
Rphelp:
I'm confused by why rphelp is always unavailable now, when it worked for the initial version of the mod. I think this is one of the most important things to add soon, because there are a lot of features in the mod which are not so clear to newcomers.
I hope this makes sense.
For the chat filter that makes the chat fade:
Currently all comm messages are clearly visible (not faded). I think that the only ones that should be such to each player are those which are TO the player directly, or Broadcast/Public. Otherwise, comm messages should be faded appropriately based on distance. I don't really need to see what other people are talking about to each other.
For rphologram:
I find it odd how you can roll in hologram mode, yet not do many other movements. Currently, I think you can run, walk, and roll. Of course, a lot of actions can't be done (like jumping high). However, I think it would be neat if you could implement some other basic movements. Maybe cartwheels, small jumps (level 0 or 1 enabled), and/or backflips. I dont know what's possible, I just I think a wider variety of moves should be accessible from hologram,.
This isn't a comment on how the roll is buggy right now, as I know that's already been reported and fixed for the next version.
Rphelp:
I'm confused by why rphelp is always unavailable now, when it worked for the initial version of the mod. I think this is one of the most important things to add soon, because there are a lot of features in the mod which are not so clear to newcomers.
I hope this makes sense.
|age_44|height_1.83m|weight_80kg|race_fondorian|
mentor_jamus.kevari|padawans_nira'kalen'nuruodo_ian.prine
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- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
- Contact: