Break-grab
Posted: Tue Sep 18, 2007 2:55 pm
Currently, there is a feature where if you switch to lightsaber during a grab, it will break the grab. Myself and a few others have used this recently to further the RP. For example, a padawan would do this most times he is grabbed by an initiate, but an initiate would only do it on occasion versus a padawan.
However, obviously, there are many others who view it as the exploitation of a bug, and thus unfair.
Therefore, if possible, I think it would be good to make this into an actual move, so that it is no longer just 'a bug'.
It would work like this:
If you are grabbed by another, you can have the option of pressing a button ONCE. This button would run a set formula to determine whether or not you will break the grab. It would work fairly simply, through a series of factors that consider experience (level), rank, and of course, 'random factors', as expressed by the given formula:
H = ((X-Y)+33)+R+((2^T)+(5/T)+(|R/2|)-((|Y-X|)/4))
I = ((Y-X)+33)+S+((2^U)+(5/T)+(|S/2|)-((|X-Y|)/4))
If, H>I
Then,
set A = 1
Else if,
Then,
set A = 0
With variables given by:
A = Final result to determine if the lock is broken
H = Player equation result
I = Opponent equation result
R = Randomization player factor, where R is a real
number on the standard integer line from -10 to 20
S = Randomization opponent factor, where S is a real
number on the standard integer line from -20 to 10
T = Compensating rank factor player
U = Compensating rank factor opponent
X = Player level
Y = Opponent level
For A:
1 = lock broken
0 = lock maintained
Determining T/U:
Guest or Hopeful = 0
Initiate = 1
Padawan = 2
Knight = 3
Master = 4
I have tested this formula to great success in terms of realistic results, although it may yet need tweaking.
I don't know how feasible this system is, but it would be neat to see implemented.
However, obviously, there are many others who view it as the exploitation of a bug, and thus unfair.
Therefore, if possible, I think it would be good to make this into an actual move, so that it is no longer just 'a bug'.
It would work like this:
If you are grabbed by another, you can have the option of pressing a button ONCE. This button would run a set formula to determine whether or not you will break the grab. It would work fairly simply, through a series of factors that consider experience (level), rank, and of course, 'random factors', as expressed by the given formula:
H = ((X-Y)+33)+R+((2^T)+(5/T)+(|R/2|)-((|Y-X|)/4))
I = ((Y-X)+33)+S+((2^U)+(5/T)+(|S/2|)-((|X-Y|)/4))
If, H>I
Then,
set A = 1
Else if,
Then,
set A = 0
With variables given by:
A = Final result to determine if the lock is broken
H = Player equation result
I = Opponent equation result
R = Randomization player factor, where R is a real
number on the standard integer line from -10 to 20
S = Randomization opponent factor, where S is a real
number on the standard integer line from -20 to 10
T = Compensating rank factor player
U = Compensating rank factor opponent
X = Player level
Y = Opponent level
For A:
1 = lock broken
0 = lock maintained
Determining T/U:
Guest or Hopeful = 0
Initiate = 1
Padawan = 2
Knight = 3
Master = 4
I have tested this formula to great success in terms of realistic results, although it may yet need tweaking.
I don't know how feasible this system is, but it would be neat to see implemented.