Page 1 of 1

[INVALID] Trip Mine Lasers

Posted: Sun Sep 23, 2007 2:48 pm
by Ctathos
This isn't a bug, but would be a good fix.

We can't see the trip laser for mines unless we're looking at the source of the laser.

Posted: Sun Sep 23, 2007 3:43 pm
by Soh Raun
Not solvable, the laser is an FX and the FX system is out of my reach (i.e. in the Engine itself, jamp.exe).

Posted: Sun Sep 23, 2007 3:46 pm
by Rash Loist
That sucks, but I guess we are going to have to live with it.

Posted: Sun Sep 23, 2007 3:55 pm
by Larkit
Wouldn't it be possible to add an extra FX somehow? Or a stretched cylinder on top of the already existing one?

Posted: Sun Sep 23, 2007 4:54 pm
by Axem Keigoku
I remember that using sense makes appear the closest Lasers... I am not too sure if it works MP or if it was Mod-based.