JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
Tweaks to Fury
Tweaks to Fury
How about Force Fury, instead of speeding up the person to the point where the hits don't register, make the attacks more damaging. So Level 1 is 1.1DMG, Level 2 is 1.2 DMG, Lvl 3 is 1.5 DMG, Level 4 is 2DMG, and Level 5 is 3DMG.
That is DMG modifiers (increases) by the numbers.
the speed increase is a detriment, not an augment to the skill. Perhaps also if Fury would directly damage health, going through shields, that may be interesting.
As of now, Fury is completely for show. There may be some benefits, but the animation speed increase doesn't even allow for hits to register.
That is DMG modifiers (increases) by the numbers.
the speed increase is a detriment, not an augment to the skill. Perhaps also if Fury would directly damage health, going through shields, that may be interesting.
As of now, Fury is completely for show. There may be some benefits, but the animation speed increase doesn't even allow for hits to register.
-
- Lost One
- Posts: 2153
- Joined: Mon Sep 18, 2006 8:01 pm
-
- Exiled
- Posts: 1807
- Joined: Sat Aug 28, 2004 12:25 am
What could be interesting is to have slightly higher damage, but mostly, lower damage taken, like a protect - while in Rage/Fury, you wouldn't feel the pain.
There is also other ideas we have been looking into, such as knock-down blows, Force points burst, and one or two others...
These will be looked into in the future
¬ Axem
There is also other ideas we have been looking into, such as knock-down blows, Force points burst, and one or two others...
These will be looked into in the future
¬ Axem