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Tweaks to Fury

Posted: Tue Oct 02, 2007 5:41 pm
by Ctathos
How about Force Fury, instead of speeding up the person to the point where the hits don't register, make the attacks more damaging. So Level 1 is 1.1DMG, Level 2 is 1.2 DMG, Lvl 3 is 1.5 DMG, Level 4 is 2DMG, and Level 5 is 3DMG.

That is DMG modifiers (increases) by the numbers.

the speed increase is a detriment, not an augment to the skill. Perhaps also if Fury would directly damage health, going through shields, that may be interesting.

As of now, Fury is completely for show. There may be some benefits, but the animation speed increase doesn't even allow for hits to register.

Posted: Tue Oct 02, 2007 5:46 pm
by Jamus Kevari
I also like this, since Rage is pretty much... well... yeah... as it is now.

Posted: Wed Oct 03, 2007 11:51 am
by Axem Keigoku
What could be interesting is to have slightly higher damage, but mostly, lower damage taken, like a protect - while in Rage/Fury, you wouldn't feel the pain.

There is also other ideas we have been looking into, such as knock-down blows, Force points burst, and one or two others...

These will be looked into in the future

¬ Axem