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Tweaks to Speed
Posted: Wed Oct 10, 2007 4:55 pm
by Corinth Alkorda
Is there a way that we can disable the sound effects for enabling force speed? I don't see a need for it, and it can be distracting in spars.
Posted: Wed Oct 10, 2007 5:04 pm
by Ctathos
Or disable all passive sound effects (speed, seeing, mind trick, absorb, protect) at lvl4+ on those forces.
Posted: Wed Oct 10, 2007 5:14 pm
by Cyril Feraan
Ctathos wrote:Or disable all passive sound effects (speed, seeing, mind trick, absorb, protect) at lvl4+ on those forces.
I like that.
Posted: Wed Oct 10, 2007 6:23 pm
by Corinth Alkorda
Ctathos wrote:Or disable all passive sound effects (speed, seeing, mind trick, absorb, protect) at lvl4+ on those forces.
Great idea.
Posted: Wed Oct 10, 2007 7:46 pm
by P't'ral
Evan's DIY Lesson:
//How to remove the sound from Force abilities:
- 1) Open PakScape or WinRAR
2) Open "assets0.pk3"
3) Follow the folder directory through "sound/weapons/force"
4) Rename a blank sound .wav file to the corresponding sound file (Example: "seeloop.wav")
5) Replace the sound file with the blank sound file, which you have just renamed.
- 5.1) -OR- if you have issue re-saving such a large file, recreate the folder pathway in a new PK3 file, and place the renamed blank sound file in that.
6) Save assets0.pk3 (or overwriting PK3 file) to base folder
Note: This also works for the annoying chat "click" which can be found in assets0.pk3 under "sounds/player/talk.mp3".
Posted: Wed Oct 10, 2007 8:14 pm
by Corinth Alkorda
P't'ral wrote:Evan's DIY Lesson:
//How to remove the sound from Force abilities:
- 1) Open PakScape or WinRAR
2) Open "assets0.pk3"
3) Follow the folder directory through "sound/weapons/force"
4) Rename a blank sound .wav file to the corresponding sound file (Example: "seeloop.wav")
5) Replace the sound file with the blank sound file, which you have just renamed.
- 5.1) -OR- if you have issue re-saving such a large file, recreate the folder pathway in a new PK3 file, and place the renamed blank sound file in that.
6) Save assets0.pk3 (or overwriting PK3 file) to base folder
Note: This also works for the annoying chat "click" which can be found in assets0.pk3 under "sounds/player/talk.mp3".
Duh. We're talking about removing it through the mod for realistic purposes. : P
Posted: Wed Oct 10, 2007 9:09 pm
by P't'ral
Corinth Alkorda wrote:Duh. We're talking about removing it through the mod for realistic purposes. : P
Just trying to save Soh some work.
Posted: Wed Oct 10, 2007 9:14 pm
by Corinth Alkorda
P't'ral wrote:Corinth Alkorda wrote:Duh. We're talking about removing it through the mod for realistic purposes. : P
Just trying to save Soh some work.
Blasphemy. Soh needs more work, the lazy bum.
Right?
Posted: Wed Oct 10, 2007 9:37 pm
by Ctathos
Save Soh work and make EVERYONE else do it. I'm sure Soh wouldn't mind if he could save 100s of people from doing it manually later. Right?
Posted: Thu Oct 11, 2007 3:23 am
by Aayla Vigil
Ctathos wrote:Save Soh work and make EVERYONE else do it. I'm sure Soh wouldn't mind if he could save 100s of people from doing it manually later. Right?
Indeed, and after all the idea is very good
Posted: Thu Oct 11, 2007 4:16 am
by Larkit
I liked the chat "click" sound, but it disappeared two months ago. Now I'm quite grateful it's not there anymore.
Great idea, by the way, although it can be done manually for each player. And if it's to be removed for only level 4+ users, then I doubt most would be able to do that.
Posted: Thu Oct 11, 2007 7:50 am
by Aayla Vigil
The most irritating thing is when someone mind trick you and you hear that sound, it sorts of FORCES you to know someone mind tricked you, and it's hard to ignore...
That's the main problem I've tasted actually, which is more important then speed sound probably.