Page 1 of 1

Chat sounds.

Posted: Sat Dec 08, 2007 5:56 pm
by Corinth Alkorda
I know that each individual can turn off the chat sounds for themselves, but is it possible to institute a more RP appropriate hybrid into the mod? General chat, ::actions::, and *sounds* would not trigger the chat sound, but /comm would. Possible, maybe?

Posted: Sun Dec 09, 2007 8:12 am
by Soh Raun
Possible, and good idea. Will be done.

Posted: Tue Dec 11, 2007 7:35 pm
by Kyle Ivary
Speaking of Chat sounds, I was on my computer one day, and was fixing something. the next day, my chat sounds were off..... its really making me mad..... If anyone knows how to put back the sounds, please tell me....

Posted: Tue Dec 11, 2007 8:20 pm
by Aayla Vigil
You will soon get used to it, I was going mad as well at the beginning, it's just a mod feature, probably before you hadn't it installed correctly.
Trust me, 1 week and you'll bless Soh for not hearing that *beep* every second.

Posted: Tue Dec 11, 2007 8:46 pm
by Kavar Starkiller
This is quite confusing.

Posted: Tue Dec 11, 2007 8:53 pm
by Kyle Ivary
Well acutally Aayla..... I sorta do like the sound off. but i think its better on.... the reason why is because...... I'm usally watching T.V and i miss what someone was saying..... :shock: So like i said agian...... If anyone knows how to turn it on.....please oh please tell me... 8)

Posted: Wed Dec 12, 2007 7:42 am
by Soh Raun
Err.. for the moment, this is NOT a RPMod feature. You must have a PK3 somewhere that disables the sounds.

Posted: Wed Dec 12, 2007 7:44 am
by Aayla Vigil
Soh Raun wrote:Err.. for the moment, this is NOT a RPMod feature. You must have a PK3 somewhere that disables the sounds.
eeh? I have this situation since I installed RPmod... I was sure it was because of some pk3 of the client, I haven't installed anything out of RPmod client and JEDI skins (and related pk3s)

Re: Chat sounds.

Posted: Wed Dec 12, 2007 1:42 pm
by Alanya Sgall
Corinth Alkorda wrote:I know that each individual can turn off the chat sounds for themselves, but is it possible to institute a more RP appropriate hybrid into the mod? General chat, ::actions::, and *sounds* would not trigger the chat sound, but /comm would. Possible, maybe?
Would it be possible to tie this to the current chat-hide system? Meaning if they're out of earshot, no sound plays. But if they're within hearing range, you'll get the chime. Maybe make it togglable between no sounds, sound range activated, and all sounds?

Posted: Wed Dec 12, 2007 2:05 pm
by Larkit
I lost chat beeps after downloading the "Utility package":
http://files.filefront.com/Utility+pack ... einfo.html
Alanya Sgall wrote:Would it be possible to tie this to the current chat-hide system? Meaning if they're out of earshot, no sound plays. But if they're within hearing range, you'll get the chime. Maybe make it togglable between no sounds, sound range activated, and all sounds?
Suggestion for altering the chat-system:
Find a new sound for chat-sounds (but comm), make (( OOC )) and ::Emotes:: not trigger the sound and add chat-range for comm's, except for the person receiving the message (like tell's, just showing them to nearby persons).