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In-Game Clock
Posted: Sun Dec 09, 2007 10:18 am
by Larkit
I was thinking this morning, about a somehow random feature, that might not come into much use, however, still useful for those without a clock or for the newcomers, who're not familiar with the current date/time system.
The idea is simple (I think, but catching this info from the server shouldn't be impossible), show the current time in EST-(24hour) (I assume that's the "standard") and the year:date somewhere in the GUI. Eg. right now, it would be 10:17 - 249:9.
Posted: Sun Dec 09, 2007 10:23 am
by Soh Raun
This is a very good idea, I'll try to do it for the next version.
Posted: Sun Dec 09, 2007 1:37 pm
by Ctathos
And make it toggle-able

Posted: Sun Dec 09, 2007 2:16 pm
by Jared
Genius. Absaloutely Genius. Good thinking Larkit.
Posted: Mon Dec 10, 2007 1:20 am
by Xeuus
yea im having a bit of trouble with how all the days months and years work
Posted: Mon Dec 10, 2007 8:05 am
by Jared
Its simple, when one Calendar month passes in real life, the RP year goes up.
In November the year was 248, in December its 249 ABY
We don't count months in RP, we count Cycles which is simply a callendar week in real life.
Therefor, the 'Day' in RP is simply the year, followed by the RL day of the month... so today, Dec 10th is 249:10.
The notion of months etc is not so applicable because a day is a day and a week is a cycle, yet one month RL is a Year. This is also why you don't see many Jedi knights going 'Golly! It's my Birthday again!' every four weeks (of course, you COULD RP this, and many do. Especially Birthdays of cultural significance for your Character).
I hope that clarifies the matter for you.
Posted: Sat Sep 06, 2008 11:19 am
by Larkit
Bumping this up, since Coren made a notification of the thread (I started)'s existence. Has it been implemented into the "next" version of RPMod, or still in the drafts department?
Posted: Sat Sep 06, 2008 12:20 pm
by Soh Raun
Still in the drafts department, hopefully in the next RPMod. The reason why I haven't done it yet is that I want it to be fully configurable (not too JEDI-specific).
Posted: Sat Sep 06, 2008 1:12 pm
by Larkit
Aye, I understand that. *Crosses his fingers for its implementation in the next version of RPMod*.