Page 1 of 1

Stats

Posted: Thu Jan 17, 2008 12:58 am
by Asrelia Mhy
Currently stats (HP, shields, Force energy) are based upon class. Guardians with 200 more stats (+100 HP, +100 shields), Sentinels with 150 (+50 HP, +50 shields, +50 Force energy), Consulars 100 (+100 Force energy).
I know that the maximum HP and shield values are connected, and you cannot alter them. However there are still major disparities between the classes.
Also I know that the Force energy regeneration is varied between the classes, but from what I've seen a Guardian can hold his own against a Consular.
I know Axem had some crazy spreadsheet that detailed powers, XP, levels, stats and all that, which I thought was overly complicated, especially since level progression, power availability and a few other things were already mapped out.

However I feel that a stat progression tied to level progression would be a bit more realistic. Coming in as a level 5 Sentinel, I already had my extra 150 stat points, which seemed odd, since my character has/had little control over the Force, nor is particularly vigorous.

So my suggestion is this, some basic formula for stat progression with leveling up (+# stats of HP/shields and/or Force energy per # levels gained [e.g.- +5 Force energy after 2 levels gained]).
Or perhaps the values can be custom, e.g.- Ryrek has gained 1 level, Master Soh feels that his saber training has increased his vitality, so Ryrek would gain +3HP/shields. However with JK/M level gains this would require some sort of consensus, or perhaps just council ruling, which would just be another task for the council.
So perhaps a third option, of exponential growth over number of levels attained, which would require more math skills and much more coding.

However I feel that the second option, of custom stat gains would be best, since not everyone expands their Force connection or become more vigorous at the same rate. I know I don't want my character to be at a beefy 150 HP.

Posted: Thu Jan 17, 2008 3:11 am
by Corinth Alkorda
I agree that the current system is a bit broken. I think that if a Guardian eventually has 250/250 stats, the stats should grow from a base 50/50 or something by each level gained, until it finally reaches the max.

Posted: Thu Jan 17, 2008 12:05 pm
by Cyril Feraan
I agree.

Posted: Thu Jan 17, 2008 12:12 pm
by Larkit
I like this idea, and the idea posted here.

Posted: Thu Jan 17, 2008 12:38 pm
by Ctathos
Corinth Alkorda wrote:I agree that the current system is a bit broken. I think that if a Guardian eventually has 250/250 stats, the stats should grow from a base 50/50 or something by each level gained, until it finally reaches the max.
A linear progression to the max would be easiest, I agree with this point.

Posted: Thu Jan 17, 2008 1:04 pm
by Coren Ran
Question to ask, what IS the max limit anyways? Because if we at least know that, then coming up with a linear progression for it should be easy.

Posted: Thu Jan 17, 2008 1:32 pm
by Atrux Nuro
Why not just make everyones random. I think it would be more realistic that way. Randomise FP and HP, Not everyone is going to be the same at level 6 or level 10. Randomize the given FP and Hp for everyone and then randomize how much they level up each time. Or...when they are given XP for completeing a task or whatever, give them a grade:

A- 4xp
B- 3xp
C- 2xp
D- 1xp

Just a suggestion. I don't mean to step out of my place.