Chat animation

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Aayla Vigil
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Chat animation

Post by Aayla Vigil »

Lately I noticed that with RPmod our characters gesticulate when you write something in chat, with a very high precision, because if you only open chat and write nothing it won't start the animation.

So I've been thinking, since JA has lip animations (when you "taunt" lips move as the sound comes out), is it possible to add lip animations to the chat animation? Possibly related also to lenght of text?

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Vantus
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Post by Vantus »

Some models, Like mine for example, have not been created with moving lips. However it would be quite interesting to see.

Would make characters look more alive. :)

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Yon Vash
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Post by Yon Vash »

I agree good plan.
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Indilia Von
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Post by Indilia Von »

/agree :)
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Post by Asrelia Mhy »

I may be "misremembering", but I don't recall any of the "lip animations" going on during actual gameplay in SP. That being said, lip animations only function in a cut scene, which is comparatively different from gameplay.

If thats the case, it seems like it would be alot of work for something thats relatively inconsequential, that we've done without for quite some time.
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Kyle Ivary
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Post by Kyle Ivary »

Indilia Krayren wrote:/agree :)
Same
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Vantus
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Post by Vantus »

I see what Asrelia is saying.

If the effort required to make it work is more hassle than the actual result would be worth, then we won't kick a fuss up about it.

But if it's simple enough and doesn't take too much time, then every little helps when it comes to immersion.

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Moza Ferorn
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Post by Moza Ferorn »

What about if we could make the chat bubble disappear?
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Arikakon Genkal
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Post by Arikakon Genkal »

See this to see why we can't take out the chat bubble. :/ (at least... don't think so?)

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Corinth Alkorda
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Post by Corinth Alkorda »

Actually, RPMod 0.4.0 will have a client-side command to disable the chat bubble graphic, just like you can currently disable the saber twirl animation.
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Arikakon Genkal
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Post by Arikakon Genkal »

Gasp! So it was just the differentiation between console and chat that couldn't be changed because it was coded into the .exe?

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Post by Kavar Starkiller »

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Post by Soh Raun »

Arikakon Genkal wrote:Gasp! So it was just the differentiation between console and chat that couldn't be changed because it was coded into the .exe?
Yes.

And to come back to the original topic, in MP the lips move automatically if a sound is played through the "voice" channel (like the taunt), but I think it should be possible to make them move randomly when speaking without too much work. The length of the animation would then be calculated from the length of the message. I'll look into it.
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Aayla Vigil
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Post by Aayla Vigil »

Awesome Soh :D

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Post by Corinth Alkorda »

<praise_soh> :D
</praise_soh>
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