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Meld changes
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- Lost One
- Posts: 1974
- Joined: Mon Jul 02, 2007 4:53 pm
- Location: Alzoc III
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Meld changes
Jamus and I were testing Meld 3, and it seems like it was underpowered for the amount of XP required.
It seems to be like this:
--15 force/cast
--Gives this amount to all nearby allies
--5 seconds between each cast
This is fairly decent if you are helping a small youngling who has a slow Force regen, but anyone over lv 12 has fast enough regen that this doesn't end up making much of a difference at all. Adding 15 force every 5 seconds seems like nothing to anyone with 10ms regen or below.
I think either the casting delay time should be lowered or the FP grant/cast should be increased somewhat. Lv 1 meld as is is fine, but lv 2 and lv 3 both need a boost. No idea about lvs 4-5.
It seems to be like this:
--15 force/cast
--Gives this amount to all nearby allies
--5 seconds between each cast
This is fairly decent if you are helping a small youngling who has a slow Force regen, but anyone over lv 12 has fast enough regen that this doesn't end up making much of a difference at all. Adding 15 force every 5 seconds seems like nothing to anyone with 10ms regen or below.
I think either the casting delay time should be lowered or the FP grant/cast should be increased somewhat. Lv 1 meld as is is fine, but lv 2 and lv 3 both need a boost. No idea about lvs 4-5.
|age_44|height_1.83m|weight_80kg|race_fondorian|
mentor_jamus.kevari|padawans_nira'kalen'nuruodo_ian.prine