Meld changes
Posted: Mon Mar 31, 2008 11:30 am
Jamus and I were testing Meld 3, and it seems like it was underpowered for the amount of XP required.
It seems to be like this:
--15 force/cast
--Gives this amount to all nearby allies
--5 seconds between each cast
This is fairly decent if you are helping a small youngling who has a slow Force regen, but anyone over lv 12 has fast enough regen that this doesn't end up making much of a difference at all. Adding 15 force every 5 seconds seems like nothing to anyone with 10ms regen or below.
I think either the casting delay time should be lowered or the FP grant/cast should be increased somewhat. Lv 1 meld as is is fine, but lv 2 and lv 3 both need a boost. No idea about lvs 4-5.
It seems to be like this:
--15 force/cast
--Gives this amount to all nearby allies
--5 seconds between each cast
This is fairly decent if you are helping a small youngling who has a slow Force regen, but anyone over lv 12 has fast enough regen that this doesn't end up making much of a difference at all. Adding 15 force every 5 seconds seems like nothing to anyone with 10ms regen or below.
I think either the casting delay time should be lowered or the FP grant/cast should be increased somewhat. Lv 1 meld as is is fine, but lv 2 and lv 3 both need a boost. No idea about lvs 4-5.