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[DONE] Team Sense Auras
Posted: Tue Apr 01, 2008 3:25 pm
by Asrelia Mhy
In SP there's different colored auras for various people, enemies in red, allied NPCs in green, neutral in yellow. And the mod has the bond sense aura of cyan.
I was wondering if it would be possible to make auras account specific. So for missions those with hostile intent (enemies) could be sensed in red, and innocents in green.
Posted: Tue Apr 01, 2008 3:32 pm
by Yon Vash
Good plan!
Posted: Tue Apr 01, 2008 3:48 pm
by Vantus
Excellent suggestion!
/support
Posted: Tue Apr 01, 2008 3:54 pm
by Larkit
Keep 'em coming!
Posted: Tue Apr 01, 2008 4:41 pm
by Soh Raun
It's already done for all NPCs spawned with a team, and in Team games your friends appear in blue, your enemies in red so using a Team game is the solution there

.
Posted: Tue Apr 01, 2008 5:02 pm
by Asrelia Mhy
I mean for player controlled minor characters. The dark Jedi, the hired thugs. The politician you have to save in the mission.
Posted: Wed Apr 02, 2008 5:34 am
by Syrena Exan
You'd just put anyone hostile on one team, and anyone not in the other.
Posted: Wed Apr 02, 2008 5:47 am
by Vantus
Syrena Exan wrote:You'd just put anyone hostile on one team, and anyone not in the other.
Don't people placed in a certain team all get forced by game mechanics to wear that team's colour skin. (if they have one)
example: I have /model blue and /model red within my PK3. If i join red team, i'm forced into my red outfit.
Correct me if this has since been changed by RPmod.
Posted: Wed Apr 02, 2008 6:26 am
by Gabe Alkorda
Vantus wrote:this has since been changed by RPmod.
Posted: Wed Apr 02, 2008 6:42 am
by Vantus
wonderful!

Posted: Wed Apr 02, 2008 2:23 pm
by Asrelia Mhy
Let me reiterate so my understanding is clear:
So in "Fishy Business", since I'm playing a Jedi Master, (not necessarily from an IC standpoint) if I used Sense I would be able to see which of the other player controlled characters are hostile (in red) and which are my allies (in green)?
Posted: Sun Apr 20, 2008 6:01 am
by Tears Karan
It would only be more skillful if you could avoid killing civilians?
More Realistic I think.
Posted: Sun Apr 20, 2008 7:04 am
by Sebastin Creed
I'd support this one if possible seeing as i'm a Miraluka i'm aiming to get my seeing up to Three to fit a character trait and i think this would maybe be something along those lines.