Emerald wrote:I know as being a guest, the HP and FP does not need to change, all the stats are 0 anyway, using no FP and Health is only used in melle fights, which shouldn't happen often, if at all
Jamus Kevari wrote:I noticed tday that people with no account (Guests) still have 100 health points and 100 Force points. I'd like to suggest that it be tuned down to 50 health points and 50 Force points (the amount a level 1 character has.)
What Emerald wrote is more that right as the hp merely influences a spar when it's being performed by two good rpers.
However from the mod-side logic it means that even if you have 100 hp as guest you'll have 50 when you'll be able to log in as level 1, which wouldn't make much sense.
Else than that, I'd like to say that firstly hp increasing by level is a wise game logic that I've seen in all the RP level based games, and secondly how much HP you have in game
shouldn't anyhow affect your RP, since you are not fighting anyone to the death or being attacked by anyone.
I can see how your only concern is about "spars", but there again it is not a matter of how much HP you have, it's a matter of how you RP your character's spar.
Of course for some characters like wookies it has already been discussed elsewhere that their HP would be individually increased , but by the huge flow of kids as guests I do not see anything wrong with Jamus' idea.
WuWei wrote:Sounds like just another idea to nerf guest and discourage them even more from sticking with it. I know i would have died alot my first day on the server if i had only 50hp...
I really can't understand in which way you could die in RPmod else than drowning or writing /kill in console... could you be more precise?
Kenta wrote:because every person has their own background, some might actually know this stuff depending, if you're willing to go through with it, sticking to your character and actually say you do not know this, or this, and roleplay it out, then you have my respect, more power to you, but there are going to be a few characters that know how to fight, even if it's just basics.
If your character knows how to spar, then RP that you know how to spar as others will not.
Do you really think that all the children arriving everyday at the enclave know how to roll? They do it, but I expect that not many of them thought that as 6-10 years old children they probably never rolled in their early life, or even more probably they're afraid of rolling just yet, and waiting to learn it.
Sparring is just a way of training IC which also implies OOC ability, so it doesn't really need to be implented of features like: hp difference, exhaustion, speed reduction, mood influence of the character, and so on. All these things could and SHOULD be rped. For example if my character has had a tiring day, I would RP to be tired during the spar, even if then OOC wise I'm still giving 100% because as it was once told even if this is an RP clan we still considere sparring as something that has to be learnt both IC and OOC, and it can't be done if you don't give 100% in each spar.
In the end, seriously our RP system allows us to do anything, we do not need any mod support for such tiny details. I would like to underline that what makes you a good RPer is the
capacity of adaptation,
creativity, and
critical mind.
Also... there are reasons for which a level 4 has more health than a guest, since a Jedi *is* supposed to use the Force.
Maybe you don't see it from a general point of view, since this is very reasonable watching the difference between a Jedi Knight and a youngling.