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Kicking

Posted: Fri Jul 18, 2008 3:59 pm
by Moza Ferorn
I hate to suggest something this close to RPMod .4's completion... But... this has been annoying me for a while.

Once you gain Jump 2, you are able to wall run and extra acrobatics which is a very nice feature...But I notice you can aslo run up to anyone and double jump to kick them down or what not...This is very irritating in spars when someone uses hold to imitate the "grip kick" from base JKA. I personally think its over power and spammed alot..Ive seen many people use the kick to render others defenseless and KO them..Anyways my suggestion:

Can we move the feature to either jump 3 and above...or Jump 4 and 5? I think its lame how you would break someone's nose (IE Iverian using the kick on Kaels face) with level 2 jump..Any thoughts? Suggestions?

Posted: Fri Jul 18, 2008 4:03 pm
by Kael Sekura
I think it's fine the way it is. No point removing it. It's not like a glitch or anything. If you want it to take less damage then so be it. I do it to break up the spar and change it's pace. Not for the damage.

It's not any more 'lame' than your gripping to disable sabers Moza lol

Posted: Fri Jul 18, 2008 4:06 pm
by Moza Ferorn
Kael Sekura wrote:I think it's fine the way it is. No point removing it. It's not like a glitch or anything. If you want it to take less damage then so be it. I do it to break up the spar and change it's pace. Not for the damage.

It's not any more 'lame' than your gripping to disable sabers Moza lol
Ive slowed down on that...and in rpmod .4 it wont matter...To counter the kick I heal whether or not force restrictions are upon the spar.

Posted: Fri Jul 18, 2008 4:27 pm
by Jamus Kevari
The flip kick in RPMod does little damage compared to the JA+/JK2 damages, (an average of 3 hp compared to 20 hp) so it truly does not make a huge difference in terms of pure damage.

However, I think the main concern here is people spamming the move. The move is literally a swift kick to the face, which is pretty disrespectful outside of true combat. On the other hand, it is a very smart move to make when it comes to defensive purposes, so the move serves a tangible purpose when sparring.

To sum this up, there's no need to take it out. Just don't spam it.

Posted: Fri Jul 18, 2008 4:28 pm
by Ctathos
The ability to 'Grip Kick' has been removed since 0.2.

Posted: Fri Jul 18, 2008 4:30 pm
by Jamus Kevari
Ctathos wrote:The ability to 'Grip Kick' has been removed since 0.2.
Though it's possible to hold them, let go, and get a single kick in. But, it makes little to no difference.

Posted: Fri Jul 18, 2008 4:35 pm
by Moza Ferorn
Jamus Kevari wrote: To sum this up, there's no need to take it out. Just don't spam it.
I wasnt wanting it removed, just made into a move for lvl 3 4 or 5.

Posted: Fri Jul 18, 2008 5:46 pm
by Yon Vash
If you believe someone to fight without honor then my suggestion is that you don't spar with them or really give them the time of day. The only people who should have the ability to kick are PADAWANS + and let's face it you ALL know better then to spam JUMP KICKS, SABER THROW using the HOLD ability to shut down a saber anyone past initiate knows how things are done here. Maybe everyone should start acting like it. I'm pointing no fingers. If you’re being Cheap and dirty then you darn well know who you are so CUT IT OUT and perhaps start following some RP rules hmm?


:: Note this opinion does not represent JEDI or its sponsors. ::

That’s my two cents! Spend it wisely

Posted: Fri Jul 18, 2008 6:00 pm
by Wesley Ryor
Yon, thats far to complicated for my brain to interpret.

When someone does something to me that I deem cheap, or.. unfair. Just electrocute them until you feel better....

Posted: Fri Jul 18, 2008 7:15 pm
by Kael Sekura
Yon Vash wrote:If you believe someone to fight without honor then my suggestion is that you don't spar with them or really give them the time of day. The only people who should have the ability to kick are PADAWANS + and let's face it you ALL know better then to spam JUMP KICKS, SABER THROW using the HOLD ability to shut down a saber anyone past initiate knows how things are done here. Maybe everyone should start acting like it. I'm pointing no fingers. If you’re being Cheap and dirty then you darn well know who you are so CUT IT OUT and perhaps start following some RP rules hmm?


:: Note this opinion does not represent JEDI or its sponsors. ::

That’s my two cents! Spend it wisely
LMAO as long we don't start confusing RP and OOC. IF a move is being spammed then the consiquencies SHOULD be RP'd. If it was an exploit of a glitch an OOC telling off would be in order. in My opinion. I agree that it is without honor/rude to do the kick. But if there is a problem with it have someone speak to those involved in-character.

Posted: Fri Jul 18, 2008 10:15 pm
by Yon Vash
Storm *pftt* good thing I have these shades! 8)

Posted: Sat Jul 19, 2008 12:16 am
by Vantus
Kicking by either normal stands or double-jump result in a Loss of health which shouldn't really matter seeing as people should be ending spars once shields are gone.

But if it is being spammed, then yeah that's not very good.

I personally don't have any issues with it, and I don't even have jump 2 myself.

If it's an individual that seems to keep on doing it, then see if you can negotiate with that individual, rather than having the feature removed for everyone.

Just my two pence. :)

Posted: Sat Jul 19, 2008 12:49 am
by Iverian Prey
No offense Moza, but I see this almost as revenge. You went to all that work to get hold to disignite sabers only for it to be decided that WAS cheap. Now, instead of getting jump two to have this same ability like most of us, you're trying to get it removed.

It is good for spars, and makes sense for jedi to be able to do with ease. Besides, moving it up would mean moving everything up. Sticking to walls would take jump four instead of three and so on.

It's not worth it.

Posted: Sat Jul 19, 2008 3:54 am
by Jared
The issue is behavioural and changing the code for Jump wont improve the RP.

Kick damage has been reduced but flipkick can still be used tactically. If you're saber technique is so poor you have to rely on it you might want to consider getting some tuition. Meanwhile those that wish to spar without people kicking, engage in a serious saber only spar.

Flipkicking was frowned upon and seen as disrespectful in the past. However removing it, or making level 3 jump a pre-requisite is not the solution.
Iverian wrote:No offense Moza, but ...
This statement wasn't relevant. Soh doesn't automatically implement every suggestion regardless of it's merit. Don't flame people and don't broadcast your suspicions for their motives in a 'suggestion' forum for RPmod.

Posted: Sat Jul 19, 2008 5:54 am
by Syrena Exan
I don't think this should be removed, as its been said, it's down to the person. If people are doing things they shouldn't be, we can't keep changing our mod just to keep people in line. They should be talked to, dealt with by us living people.
I also agree with Vantus. Its a health damage move, and we should be sparring to sheilds in the first place.
I personally use kick sometimes. But its just that. Sometimes. There's nothing wrong with that, as its something that may happen if a spar was real. Implemented correctly, and not being spammed, it can be good for the RP of the spar or fit to a persons personality. Maybe people should spend some time learning to defend or counter this, rather than trying to get a feature changed.