Trà kata
Posted: Thu Sep 18, 2008 9:45 pm
This came up in the OOC forum and I thought it might be mentioned here.
Is there a way to make force powers more/less effective when certain requirements are met? I.E., Heal heals for more when your not moving, or Hold and Lightning being more effective when your not moving. In some cases, these differences need not be massive, but subtle.
I know base JKA already has this for Grip, Lightning, and Push, but is there any way to build upon that with the movement parameter, or even add in additional boosts to Pull, Heal Other, etc.?
Is there a way to make force powers more/less effective when certain requirements are met? I.E., Heal heals for more when your not moving, or Hold and Lightning being more effective when your not moving. In some cases, these differences need not be massive, but subtle.
I know base JKA already has this for Grip, Lightning, and Push, but is there any way to build upon that with the movement parameter, or even add in additional boosts to Pull, Heal Other, etc.?