JEDI Comport » ((JEDI RolePlay Mod/RPMod)) » Suggestions
-
Notifications ()
Notifications Settings
- You have no notifications
OJP TrueView
-
- Lost One
- Posts: 702
- Joined: Wed May 28, 2008 2:11 pm
- Location: Alzoc III
OJP TrueView
Would it be possible to implement this in a future version of RPMod?
For those unaware of the feature, it's essentially a first person lightsaber view. The camera is placed in the eyes of the model, thereby allowing full body awareness. You can see your arms, legs, torso, etc as you would in real life. It does have its limitations, but it's fully customisable by the client. First person melee/lightsabers would add to the immersion.
For those unaware of the feature, it's essentially a first person lightsaber view. The camera is placed in the eyes of the model, thereby allowing full body awareness. You can see your arms, legs, torso, etc as you would in real life. It does have its limitations, but it's fully customisable by the client. First person melee/lightsabers would add to the immersion.
Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
|age_53|height_1.7m|weight_85kg|species_chiss|mentor_cyril.feraan|padawan_eugen.darkrider_nastajja.arren|
- Kael Sekura
- Lost One
- Posts: 677
- Joined: Mon Jan 14, 2008 11:01 pm
- Location: The clouds
*uh* -.-
I've personally never liked First person saber weilding action. Feels a little more like a hack and slash, bonk on the head kind of... thing.
Yet again, that's just me. I'd prolly never use such a feature myself but meh, to each his own :p
I've personally never liked First person saber weilding action. Feels a little more like a hack and slash, bonk on the head kind of... thing.
Yet again, that's just me. I'd prolly never use such a feature myself but meh, to each his own :p
<img src="http://i30.photobucket.com/albums/c323/ ... ig2010.jpg" height="150px" width="450px">
|age_42|race_human|mentors_syrena.exan/alkur.tekeil|padawan_fane.ornn'ila
-
- Exiled
- Posts: 1362
- Joined: Mon Apr 07, 2008 1:34 pm
-
- Posts: 7
- Joined: Tue Sep 16, 2008 1:11 am
- Location: Mon Calamari (Dac)
- Indilia Von
- Lost One
- Posts: 173
- Joined: Tue Jul 17, 2007 1:53 pm
- Location: Ossus
he said what I was going to say <.<.Yon Vash wrote:This was possible in JK2, it should be possible now. Soh, what say you?
also there have been a mod out there..to change camra angels.
don't remember the name of the mod, but yeah <.<.,
''One's Path is shown, in the latter years, for some and for some..in the early years'' ~ Indilia Von
This could work as a 'awareness' feature. Young students and those not atuned to the force would only have regular eyesight (first person view), trained artists and Jedi would have a heightened sense of awarenes (third person view).
Naturally, first person viewing messes up combat and saber dueling, which I've advocated for on many occasions. But it's worth a thought if the majority here likes the idea.
Naturally, first person viewing messes up combat and saber dueling, which I've advocated for on many occasions. But it's worth a thought if the majority here likes the idea.
-
- Lost One
- Posts: 892
- Joined: Thu May 31, 2007 4:52 pm
- Indilia Von
- Lost One
- Posts: 173
- Joined: Tue Jul 17, 2007 1:53 pm
- Location: Ossus
/rpsupport DixoDixo Xan wrote:This could work as a 'awareness' feature. Young students and those not atuned to the force would only have regular eyesight (first person view), trained artists and Jedi would have a heightened sense of awarenes (third person view).
Naturally, first person viewing messes up combat and saber dueling, which I've advocated for on many occasions. But it's worth a thought if the majority here likes the idea.
I agree, as for indilia I would use firstperson until she would be a knight <.< anyways.
''One's Path is shown, in the latter years, for some and for some..in the early years'' ~ Indilia Von
Hmm, if it can be done properly, I vote for it. But this might not work with all models, though, unless the camera's position can be altered client-side. It also requires the camera to move with the head, and not just the model - try and set:
And run. With Larkit's model, the head gets in front of the camera, which makes it pretty pointless. If it is possible in a reasonable way, I support it though. The best solution I see, would be not to render the model, and setting those cvars mentioned above.
Code: Select all
cg_thirdPersonVertOffset 2
cg_thirdPersonRange 0
cg_thirdPersonCameraDamp 1
cg_thirdPersonTargetDamp 1
-
- Lost One
- Posts: 702
- Joined: Wed May 28, 2008 2:11 pm
- Location: Alzoc III
I wouldn't like to see it forced through a game mechanic. My intention was that it would be another customisable option for the player.
As for the customisation, these are off the top of my head some of the cvars OJP has implemented:
As for the customisation, these are off the top of my head some of the cvars OJP has implemented:
Code: Select all
/cg_truespin - controls whether the camera follows spins
/cg_trueflip - whether the camera follows flips
/cg_trueroll - whether the camera follows rolls
/cg_trueguns - use trueview with guns
/cg_truefov - the field of view setting for trueview
/cg_truesaberonly - only see your saber
Nira'kalen'nuruodo
"Strive not to be a success, but rather to be of value."
|age_53|height_1.7m|weight_85kg|species_chiss|mentor_cyril.feraan|padawan_eugen.darkrider_nastajja.arren|
- Aayla Vigil
- Lost One
- Posts: 2712
- Joined: Sun Jul 29, 2007 3:11 am
- Location: Jedi Temple on Alzoc III
For sure if THIS is going to be implented it should let you switch between first person and third person holding the "P" (I don't remember the command line) button as for when you are holding a weapon different from bare hands or lightsaber. Forcing first person would be hateful.
You can't choose what is right
- Alanya Sgall
- Lost One
- Posts: 412
- Joined: Thu Dec 01, 2005 11:44 pm
- Location: One with the Force
- Gabe Alkorda
- Lost One
- Posts: 2680
- Joined: Wed Feb 02, 2005 3:59 pm
- Location: The Force
- Contact: