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Guardian Force Point Progression
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- Lost One
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Guardian Force Point Progression
I as well as others have noticed that with the "progression" system we have in place increases one's health points as well as Force points upon leveling up (the amount of HP and FP given based on one's class), however a Guardian's Force points are capped at 100 upon Level 15, unlike the Sentinel and Consular classes, in which both health and Force mana increase until the maximum Level 25.
I understand that the reasoning behind this is that perhaps health is more useful than Force, but I find this a bit unrealistic and unfair. Upon Level 21, Guardians have access to all level 4 powers (excluding Cloak) and therefore show a (potential) progression in Force usage. One would also assume the Jedi would have better "concentration" as well, in the form of more FP.
Even though Consulars focus more on Force abilities, their health continues to scale. Why should it not be the same with Guardians involving Force mana?
I understand that the reasoning behind this is that perhaps health is more useful than Force, but I find this a bit unrealistic and unfair. Upon Level 21, Guardians have access to all level 4 powers (excluding Cloak) and therefore show a (potential) progression in Force usage. One would also assume the Jedi would have better "concentration" as well, in the form of more FP.
Even though Consulars focus more on Force abilities, their health continues to scale. Why should it not be the same with Guardians involving Force mana?
Last edited by Jamus Kevari on Sat Sep 20, 2008 11:22 am, edited 1 time in total.
- Gabe Alkorda
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- Lost One
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- Lost One
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I agree to an extent, but let's not massively overbalance the Guardian class so it's fairly pointless being Consular or Sentinel. You guys get the major perk of massive HP/Shield. The way I'd compromise is say either have a fairly decent (but substandard to Consular) regen as you level, or cap the regen rate as it is, but boost the number of FP's you can draw upon. Doing both unbalances the class.
This difference is purely theoretical: the game server runs at 20 FPS, i.e. 50 ms per frame. So in practice, there is absolutely no difference between 1 ms Force regen time and 50 ms, as both mean 1 server frame.Nivek wrote:The one that bothers me is the regen time for the powers, Guardian rate is fine, Consular rate it fine, but after like lvl 15 Sentinel AND Consular have 1ms? And We're stuck on 50ms? Sentinel should have 25 -.-
As for Jamus' suggestion, as Aslyn said Guardians already get both an HP and shields boost (they can't be separated for technical reasons), so increasing their FP too would really make this class too powerful, in my opinion.
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- Lost One
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The other two classes also receive this.Soh Raun wrote:
Guardians already get both an HP and shields boost
Level 25 Guardian: 250/250 health, 100 Force.
Level 25 Sentinel: 200/200 health, 200 Force.
The difference in HP is no more than one or two good hits from a saber. I would say the extra Force points make a much more powerful Jedi.
Also, the Guardians still shouldn't have a load of Force points, just the maximum cap set at 150 is all I'm suggesting.
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- Lost One
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- Lost One
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- Moza Ferorn
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I'm talking about with the three force powers if focused on, Protect, Absorb, Heal, a guardian, is INVINCIBLE, not in that they take no damage, rather they take so little damage, shrug off all offensive force powers heal or regenerate what was lost, then proceed to continue walking toward the opponent and through all attacks.
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- Lost One
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