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VR Room

Posted: Mon Oct 27, 2008 1:13 pm
by Kenta
Would it be possible to make it so if you hit a grid of lasers or fall into a pit, that only the person who did so gets sent back to the initial room instead of everyone in that room which usually results in people crushing others via the teleport.

Re: VR Room

Posted: Mon Oct 27, 2008 1:19 pm
by Kael Sekura
Kenta wrote:Would it be possible to make it so if you hit a grid of lasers or fall into a pit, that only the person who did so gets sent back to the initial room instead of everyone in that room which usually results in people crushing others via the teleport.
Yes but not without editing the .map :( that i'm aware off. Whiiiiich aint, fun. lol

Soo, i doubt it'll happen :(

Good idea still but meh.

Posted: Mon Oct 27, 2008 2:57 pm
by Aslyn Denethorn
Ctathos and I discovered a way around that the other night: the person who trips the room reset should preferably be moving - the reason one kills the other is because both are automatically sent to the same TP point. If one of those people is moving when the rest activates, their motion continues after the fact, and as such, they're displaced away from the other person. Hence, nobody dies.

Posted: Mon Oct 27, 2008 4:48 pm
by Kenta
Still a real hassle with everyone being teleported at once and sometimes the situation presented keeps you from moving when you hit it.

Posted: Mon Oct 27, 2008 5:04 pm
by Aslyn Denethorn
Could a patch perhaps be applied, as has been the case with previous map issues?

Posted: Mon Oct 27, 2008 6:05 pm
by Soh Raun
This is not possible as far as I know. If I remember correctly, each VR room has one big teleport trigger that gets activated when someone "fails", thus teleporting everyone in the room. The VR rooms weren't meant to be used by more than one person at a time.

Posted: Mon Oct 27, 2008 6:13 pm
by Kael Sekura
Soh Raun wrote:This is not possible as far as I know. If I remember correctly, each VR room has one big teleport trigger that gets activated when someone "fails", thus teleporting everyone in the room. The VR rooms weren't meant to be used by more than one person at a time.
Yup and you can't apply a patch of any kind to fix a teleporter that i'm aware off. You'd need to use the .map file, which i have but can't compile sadly.

Posted: Mon Oct 27, 2008 9:57 pm
by Gabe Alkorda
*cough*moreevidenceagainstatlantica*cough*

Posted: Tue Oct 28, 2008 2:16 am
by Larkit
Gabe Alkorda wrote:*cough*moreevidenceagainstatlantica*cough*

Posted: Tue Oct 28, 2008 4:57 am
by Jared
*cough*continuetomakealternativesuggestionsthen*cough*

Posted: Tue Oct 28, 2008 6:58 am
by Larkit
*cough*chooseoneofthoselistedinthemapsuggestionthread*cough*

Posted: Tue Oct 28, 2008 9:17 am
by Yrael Grekkis
Tums, tums tums tums TUMS!

Posted: Tue Oct 28, 2008 11:03 am
by Ommar
Seems everybody caught a cold really fast.