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Domino Effect

Posted: Mon Nov 17, 2008 2:21 pm
by Kenta
When MB2 released version RC2 they added the great ability to knock someone else down..with someone else. By Pushing pulling, explosion force or what not a person could be sent flying into others and it would knock both of them to the ground (or even seriously injure or kill if it's at a very high speed), considering all the things we have would it be possible for us to include this as well, especially considering we now have movable objects?

Posted: Mon Nov 17, 2008 3:01 pm
by Aslyn Denethorn
Force Harmony is a pretty neat technique, but whether we could adapt it for use in JKA...

And, yes, I know MB2 have it, but we're not really trying to turn RPMod into MB2 with a couple of extras, are we?

Posted: Mon Nov 17, 2008 3:35 pm
by Kenta
I never said anything about turning this into MB2, it's just something that, shown possible to put in, I feel should be in this, Jedi pushing objects or people, they aren't just gonna stop right there as if nothing happened.

Posted: Mon Nov 17, 2008 10:49 pm
by Gabe Alkorda
I totally fully whole-heartedly as much as I can think this would be AWESOME to implement haha.

Posted: Mon Nov 17, 2008 10:58 pm
by Ze'eal
This will be fun, I'll love throwing somebody into a group of people during Hand to Hand spars! =D

Posted: Mon Nov 17, 2008 11:04 pm
by Rash Loist
/agree

Posted: Mon Nov 17, 2008 11:11 pm
by Qor Teth, Yuthnmro
This sounds awesome. I think youngling bowling would be fun.

Posted: Mon Nov 17, 2008 11:41 pm
by Svetina Aakreum
I whole-heartedly support this change on one condition:

That Rash be allowed to bring Raulos' Hammer out of retirement for Monday Night Youngling Bowling.

Posted: Tue Nov 18, 2008 12:37 am
by Alkur Tekeil
I would be for this if there is only some sort of resistance formula.

If some chubby little youngling comes flying into Gabe, he certainly would be able to withstand the blow via reflexes, TK training and etc.

Posted: Tue Nov 18, 2008 12:39 am
by Rash Loist
Svetina Aakreum wrote:I whole-heartedly support this change on one condition:

That Rash be allowed to bring Raulos' Hammer out of retirement for Monday Night Youngling Bowling.
LOL YES, YES!

Posted: Tue Nov 18, 2008 11:38 am
by Jared
Alkur Tekeil wrote:I would be for this if there is only some sort of resistance formula.

If some chubby little youngling comes flying into Gabe, he certainly would be able to withstand the blow via reflexes, TK training and etc.
Lump it with the acquisition of push. Let's keep in mind though that just because something is made possible, doesn't mean it should be used all the time.

Save it for throwing mercs into each other in a mission rather than injuring students, lol.

Posted: Tue Nov 18, 2008 11:44 am
by Selan
Jared wrote:
Alkur Tekeil wrote:I would be for this if there is only some sort of resistance formula.

If some chubby little youngling comes flying into Gabe, he certainly would be able to withstand the blow via reflexes, TK training and etc.
Lump it with the acquisition of push. Let's keep in mind though that just because something is made possible, doesn't mean it should be used all the time.

Save it for throwing mercs into each other in a mission rather than injuring students, lol.
fjiew!

Posted: Tue Nov 18, 2008 1:48 pm
by Alkur Tekeil
Jared wrote:Save it for throwing mercs into each other in a mission rather than injuring students, lol.
I know it may sound strange coming from me, but it seems that with this it seems that gun-wielding bad guys are getting utterly screwed when it comes to fighting a Jedi, making combat even more one sided. If there is no possibility of defeat, how can it be fun? Might as well enable cheats and allow for god mode.

Posted: Tue Nov 18, 2008 2:27 pm
by Aslyn Denethorn
Alkur Tekeil wrote:I know it may sound strange coming from me, but it seems that with this it seems that gun-wielding bad guys are getting utterly screwed when it comes to fighting a Jedi, making combat even more one sided. If there is no possibility of defeat, how can it be fun? Might as well enable cheats and allow for god mode.
Pretty much my thoughts on any of the RPs that involve combat.

Posted: Tue Nov 18, 2008 2:55 pm
by Dhiro
Aslyn wrote:
Alkur Tekeil wrote:I know it may sound strange coming from me, but it seems that with this it seems that gun-wielding bad guys are getting utterly screwed when it comes to fighting a Jedi, making combat even more one sided. If there is no possibility of defeat, how can it be fun? Might as well enable cheats and allow for god mode.
Pretty much my thoughts on any of the RPs that involve combat.
Leaving my own opinion on this subject entirely out, perhaps we need some exhaustion mode for the missions then? If it is such a big problem that Jedi are too powerful, then they're obviously not being played realistically and the only thing I could think of, is the lack of being exhausted.

I do not think this will be a problem, though, and I like the idea of being able to use objects to knock down others.