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First Person View
Posted: Sun Dec 14, 2008 2:31 pm
by Rash Loist
Simple idea really, I would just like the effect to be able to toggle into first person view but the view to be able to look down and see your hands your body and your legs would be a real cool idea. It would also make lightsaber combat a lot more interesting and harder if you decide to switch to first person view.
Posted: Sun Dec 14, 2008 2:37 pm
by Vantus
I think this would make excellent immersion not just for lightsaber combat but also for map navigation and RP.
I know it's "possible" using camera altering mods but it would be much nicer if there was a simple toggle button rather than having to sit for 5 minutes configuring your camera correctly everytime you wanted to switch between 1st and 3rd person.
If it's possible, i'd vouch for it!
Posted: Sun Dec 14, 2008 2:50 pm
by Alkur Tekeil
Corinth mentioned several times about his custom view settings which made it something similar to what you're asking for.
Posted: Sun Dec 14, 2008 3:07 pm
by Nira'kalen'nuruodo
It is possible, it's been done in other mods (most importantly the open-source OJP) under the name "True View" and
I've suggested it before.
But yeah, I'm all for it, not so much for the lightsaber aspect but definately for use with the melee "weapon". Wandering the Temple in first-person is so much more immersive than third-person. Plus, TrueView is completely customisable for use with models of all shapes and sizes and can be completely disabled if it's not your thing.
Posted: Sun Dec 14, 2008 3:37 pm
by Rash Loist
Yes and also sorry if you have sugguested it in the past.
Posted: Sun Dec 14, 2008 4:02 pm
by Corinth Alkorda
Alkur Tekeil wrote:Corinth mentioned several times about his custom view settings which made it something similar to what you're asking for.
I combine cg_thirdPersonCameraDamp 0.03 (which gives a more cinematic real-life-looking feel) with cg_thirdPersonRange (5-15, depending on the height of the character) to get a nice first person camera.
Posted: Sun Dec 14, 2008 5:25 pm
by Rash Loist
I tried this but due to Rash being a beast I can make out my eyes and mouth when I do it.
Posted: Sun Dec 14, 2008 7:09 pm
by Moza Ferorn
All hail Dhiro (Larkit)! He has a .cfg and appropriate information, but the only downside is it requires invisible skins. I don't think it would be possible to have the first person view in MP because of the varieties of models. For instance, my Ithorian's head sticks out longer than that of anyone I have seen. So, I would see the back of my trunk (or w/e you want to call it)
Posted: Mon Dec 15, 2008 12:24 am
by Gabe Alkorda
A solution to having to have an invisible skin (as it makes it rather bad for those watching), is to simply un-cheat protect cg_thirdpersonalpha. I was testing it just now, and apparently even if you set it to 0, others still see you completely solid, whereas on your screen you're invisible. This, coupled with teh settings dhiro listed could easily do for a first person view, although it's not quite the "true view" Rash is hoping for (and I'd like to see it implemented too).
Posted: Mon Dec 15, 2008 4:25 am
by Dhiro
Oh yeah, I was thinking of writing a guide on how to get a realistic 1st person view, but due to issues with my computer I sorta forgot it. I have modified the skin file locally and with shaders, so that it does not display the head and disables backface-culling, to prevent the camera from looking through the model's inside. Being able to set cg_thirdPersonAlpha would probably be the most optimal solution, though, for those not interested in fiddling with their skin files.
Posted: Mon Dec 15, 2008 6:55 pm
by Aeon Xarbon
What about fiddling with \cg_fov? I mean, that's what I wanna do when I wanna get a good look at something that should be right in Aeon's face. Only problem is when you try to talk, you get the chat bubble in the middle of the screen and it just kills the entire purpose in my opinion.
Posted: Mon Dec 15, 2008 7:15 pm
by Ommar
You could disable the chat box, though the downside is that it would be disabled for everyone (In your view).
Posted: Mon Dec 15, 2008 8:46 pm
by Drasli Khaar
or instead of a chatbox you have an animation. Like maybe, your character thinking? that way everyone knows you are talking
Posted: Tue Dec 16, 2008 11:15 am
by Dhiro
For those of you interested, using an invisible model with
these configuration files, will you give you a somewhat realistic first person feel (extract the files in your base or rpmod folder). To make sure other people still sees your model, you should modify your skin files locally.
If you, for some reason, cannot seem to get invisible textures, download
this PK3, put it in your base or rpmod folder, and change the paths of your skins to "transparency/blank.tga", in your skin files. (I have actually not tested this, as I cannot play JKA, but it should work... In theory.)
The 1PV.cfg binds F8 to toggle between first person and third person. (Please note, this will overwrite all binds set to F8, once executed, during your current session. Modify the configuration file to change the bound key).
The LOOK.cfg will bind your arrow keys to rotate the camera, without rotating your character. There have been set a limit to 120 degrees in each direction (left, right), for a more realistic view. For a full 360 degrees view, download
this and extract it in your base or rpmod folder.
Any questions, feel free to contact me.