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Telekinesis - Being Pushed

Posted: Thu Jan 01, 2009 6:11 pm
by Jamus Kevari
Some of you who browse JK3Files may have seen this already, but I felt maybe this mod could be utilized once again to give telekinesis more of a realistic look when one is met with a strong Push, instead of simply falling down in the quick default fashion.

Just a quick suggestion; here's the link: Link

Posted: Thu Jan 01, 2009 6:25 pm
by Sasha Raven
Those shots look sweet!
/support

Posted: Thu Jan 01, 2009 6:32 pm
by Aslyn Denethorn
I would be nice if we could see some effect based on comparative level of the one pushing to the one resisting. So, if you're 2-3 levels higher, the person being pushed gets knocked over, while if you're just a single level higher, they get pushed backwards (as normal). If someone's using a telekinetic shove against you, it's not very likely that you'll simply stay on your feet the entire time, is it?

Posted: Thu Jan 01, 2009 6:33 pm
by Ctathos
I like the idea of modifying the 'being pushed' animation.

Posted: Thu Jan 01, 2009 8:08 pm
by Vantus
Ctathos wrote:I like the idea of modifying the 'being pushed' animation.

Posted: Thu Jan 01, 2009 8:12 pm
by Aslyn Denethorn
While we're at it, would it be possible to modify the telekinetic powers (Push, Pull, Hold) to function absent an animation, so you could perhaps use them while standing still or sitting down? It always struck me as odd that this wasn't possible, given that the skills typically originate from a psychological directive upon the Force anyway, so the mainstay of the skill is more mental than physical. Is this possible?

Posted: Thu Jan 01, 2009 11:26 pm
by Azrael
I think only the most powerful force users actually managed it without moving too much. (Correct if wrong.) In the movies whenever push, pull or hold was used in whatever way you'd usually see a hand go up. Yes, there were instances where the user didnt move but it wasnt often.

Posted: Thu Jan 01, 2009 11:32 pm
by Iverian Prey
/support

And I love how Dac is in the background. :p

Posted: Thu Jan 01, 2009 11:34 pm
by Moza Ferorn
I suggested this way back. If i didnt, i meant to :p

Posted: Fri Jan 02, 2009 4:31 am
by Xa'o Zalei
Iverian Prey wrote:/support

And I love how Dac is in the background. :p

My baby! :P

Posted: Fri Jan 02, 2009 5:31 pm
by Da'tou-di
Could be two different powers from the single point of push; attempt to push somebody down, the other to shove them back.

Posted: Sat Jan 03, 2009 5:54 am
by Indilia Von
it works like a wonder.
especially if you do the side kick.
i'l do a few screens in SP.
better than the Jk3files ones *wink*

Posted: Sun Jan 04, 2009 7:51 pm
by Atrux Nuro
Vantus wrote:
Ctathos wrote:I like the idea of modifying the 'being pushed' animation.

Posted: Sun Jan 04, 2009 11:03 pm
by Xa'o Zalei
Atrux Nuro wrote:
Vantus wrote:
Ctathos wrote:I like the idea of modifying the 'being pushed' animation.

Posted: Sun Jan 04, 2009 11:17 pm
by Rash Loist
I like it.